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GingerbreadFetus's The Last Guardian (PS4)
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[September 29, 2017 12:57:07 AM]
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As troublesome as the controls in the last guardian are, I really enjoy the game a lot. There's a lot more to it than the frustrating puzzles that don't always respond. The game is really effective at making Trico feel like a living animal, in fact his unwillingness to listen is one thing that even helps this somewhat. It really is difficult to pin down if there is any single ethical quandary in this game. So it's difficult for me to do much other than criticize it.
Since I must try though, I'd have to say the game is a good show of how there is more to our values than black and white statements of right and wrong. There are parts of the game that are extremely moving and involving. And it brings up the question of, why do I care what happens in a game about an imaginary creature? It's hard to articulate why.
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[September 28, 2017 12:19:43 AM]
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What a frustrating game. As good as it is, and as much as I look forward to doing it. There is no end to the frustration that the controls of this game give me. They are simply far to unresponsive for the game to give you full control over how to solve the puzzles.
For example, in this session I fell into a water filled cave and needed Trico's help to get back out. There was a crate I could push into the water, so I did, and climbed on top of it, Nothing happened. So after a few tries I got frustrated and had to look it up. Thank goodness for the internet. I feel sorry for anyone who doesn't have it and tries to complete this game. The issue is that you need to have it next to a specific pillar. However, even when I did, the game didn't respond as I would have hoped, and in the end I had to sit on top of the crate and call Trico again and again until he finally dropped his tail.
It's actually kind of a shame that the game isn't a bit more responsive, because it does a really good job of making you build a relationship between the boy and Trico. The puzzles are interesting when they work, and fun to solve. But when the controls don't respond they are frustrating and cumbersome.
The main focus of the game in terms of theme, or story. (Since I must address this for this class.) Is this relationship between the boy and Trico. This relationship is extremely effective. With more and more exciting moments pumping up their bond and the stakes. The many leap of faith moments that you experience in the game are extremely cool. At least these first few times. I can see how they could get quite old honestly.
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[September 27, 2017 02:56:45 AM]
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So far I've actually found myself getting sucked into The last Guardian. The game has a very interesting environment, and on top of that it always feels like I'm exploring some new forgotten cavern wherever I go, even though I'm just following the narrative of the game. This could make the game feel rather stale, but in the case of this game I actually found every new environment to be refreshing and puzzling. The game itself feels a lot like a puzzle platformer, which is about what I know about the previous works of this team. Ico, and Shadow of the Colossus namely.
There is plenty about this game that I think works really well, fromt he interesting environments, to the unique design of the player character.
If there were any problems that I had to say harm the game out for so far, it's that the controls are actually pretty annoying for me. There are a lot of occasions so far where the player character, the boy, has jumped off of Trico's back and into a pit. Which brings me to another small problem that I have with the game. I don't understand the game over screen. When I saw it for the first time, I mistook it as a loading screen, and only figured when my random button presses were affecting the screen that I needed to smash everything on the controller to respawn. I think that this is not only a strange choice for a death screen, it's pretty bad honestly.
And as of yet I haven't really thougth a lot about the ethics of the game. Since for all of it so far all that I have done is wander around with my giant cat-dog with wings. If I were to try and think of just one thing that stood out to me. It's that the game has a message laying under it so far, that seems to imply that the player character is accepting quite a lot of responsibility.
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GingerbreadFetus's The Last Guardian (PS4)
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Current Status: Playing
GameLog started on: Tuesday 26 September, 2017
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