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jp's Adventure Capitalist (iPd)
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[October 30, 2017 09:30:00 PM]
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Still playing! But, I've decided I'm done - mostly because I got to a point where nothing new was getting unlocked or being made available and I also decided I did not want to play any of the other "worlds". That being said, there's quite a few things that are interesting (in the context of idle clicker games). Though maybe these are old hat? I'm just starting to look into the genre with a bit more detail. Anyways, here goes:
a. There's a benefit to resetting and starting over, but they way this game is set up I get the impression that they really want you to reset frequently. So, rather than waiting until you hit a wall, my experience is that it's better to reset as soon as that will net you enough resources for an upgrade.
b. Since each game doesn't have a lot of depth - the draw is for you to start playing parallel games. So, I opened up "Mars", which is essentially the same game (different values and numbers though) - but a different planet. They also run special events that are essentially the same thing.
c. After the initial curve - everything happens really fast, there aren't any significant cooldown timers to worry about which was pretty surprising.
Since, AFAIK, you can continue for quite some time, I set myself an arbitrary "quit goal" which was when I was able to purchase all of the managers without any hassle/waiting... I debated whether to wait until I had "boosted" all the different things, but the boosting requires special currency that I only had access to through random pity drops (or spins) or from special watch-an-ad bonuses. I basically made all of my progress in the game via ad-watching for doubling earnings and that sort of thing...
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jp's Adventure Capitalist (iPd)
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Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 14 October, 2017
GameLog closed on: Monday 30 October, 2017 |
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This is the only GameLog for Adventure Capitalist. |
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