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Michael Brownstein's The Talos Principle (PC)
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[November 8, 2017 11:00:11 PM]
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Played more Talos Principle today. Spent a good hour finishing up most of the greek puzzles and unlocking the egyptian zone, as well as clearing the first floor of the tower. That being said... this session was literally just puzzles. There was nothing else. The most interesting thing was a bunch of robots arguing about what counts as a hexahedron.
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[November 6, 2017 10:29:44 PM]
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Round two of Talos principle, same as the first. Not much new stuff came up this session, just more problem solving and the fact that Elohim can't see us when we're in the tower. This has... interesting implicatins, especially his dialog. But anyway- the only thing of note was that one of the puzzles was a pain in the ass due to not telling you about a particular mechanic, namely that you can pick up a jammer while standing above it.
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[November 5, 2017 10:55:57 PM]
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So, today I began playing the Talos Principle. The game starts out- and oh boy, there's a benevolent god-figure. This game is not pulling it's punches. The gameplay itself is... a joke. I completed all the puzzles in the first zone and they all were painfully simple solutions. However, the plot was much more intriguing. Once I arrived at the library archive I ran through literally every dialog option, and it was all quite fascinating honestly. The game is pretty cleared headed down a path of what it means to be human and free will, what with the fact we will almost certainly have to disobey Elohim at some point.
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Michael Brownstein's The Talos Principle (PC)
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Current Status: Playing
GameLog started on: Sunday 5 November, 2017
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