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echu10's Katamari Damacy (PS2)
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[January 15, 2007 01:30:46 AM]
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After playing Katamari Damacy for awhile, I asked myself whether it was a progressive or emergence game. Even after applying Jasper Juul's definitions to this game, it is still tricky to define which one it is. At first it may seem like an emergence game because it does take a little bit of strategy to complete each level within the given guidelines. For example, it is best to pick up the smaller items first and once you start rolling to keep going forwards instead of going back to get the pieces that were missed. But this game can also be mistaken for a progressive game due to its simple nature. Simply just rolling a ball collecting things seems like a walk through, one of Juul's definitions of a progressive game.
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[January 14, 2007 06:37:59 PM]
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In Katamari Damacy, acting as the prince of the Universe, it is your responsibility to restore the stars in the sky by rolling up objects on Earth. I think one of the great things about this game is its simplicity. This makes it an addicting game to anyone and the cute graphics draws in children and girls to play it. But this aspect proved to also be its downfall, for me at least. While it is fun when you first play it, the novelty runs out fairly quickly. By the third or fourth star, I was ready to turn off the game. The challenge to make a star a certain size within a certain amount of time does go up, or to pick up the most of the same item, but I still feel there is a lack of variety of challenges to keep me playing the game.
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