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dkirschner's Planescape: Torment (PC)
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[November 24, 2017 10:40:03 PM]
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It has taken me forever to get around to playing Planescape: Torment. I somehow missed this when I was playing all the CRPG games of the late 90s/early 2000s and bought a copy on GoG years ago. This is NOT the new enhanced edition, which sounds like it has some nice modernizing features, but the older GoG version.
I've had two play sessions, one for about two hours, and this one I just finished for about four hours (punctuated by occasional texting). After the first two-hour session, I was tempted to quit because (a) the game is old and has some seriously outdated UI and controls and (b) the combat is horrendous. But I didn't want to quit because (a) the story, world, and characters are really cool and (b) like every reviewer says it still holds up and is one of the best RPGs of all time. I went so far as to find out there are BOOKS based on the game's dialogue, and even downloaded a couple versions (one is 2000 pages long), but after reading forums, the consensus is that the books aren't that good, a couple lack context since they are almost all game dialogue, and that if you're going to spend the time reading a book, just play the damn game. Fair enough.
However, the game is supposed to be about 50 hours, which is long for something so old and text-heavy with bad combat. But I decided to hunker down and try to get into it. I'm glad I did. I was more than engrossed during most of the four-hour session, and wound up getting a bit tired of it because you have a massive city to explore. I'm maybe 2/3 of the way through walking around and talking to all the NPCs. It's a bit overwhelming, but I'll make it through systematically. The writing is outstanding, really. It's definitely the best part of the game.
I just want the combat to stooooop. I have two characters, and one of them has one special ability that I don't know what it does. So all combat is just clicking on an enemy to auto-attack. And I die a lot. And I've pissed off some big dragon thing in one part of town and every time I enter that part of town, it comes after me. I wish it would calm down so I could just walk through there. I'm not sure how linear the game is, as I've several times come across enemies that are overwhelming now.
Anyway, looking forward to getting all this initial exploration of Sigil out of the way so I can get on with probably more interesting stuff in the game.
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dkirschner's Planescape: Torment (PC)
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Current Status: Stopped playing - Got Bored
GameLog started on: Wednesday 22 November, 2017
GameLog closed on: Wednesday 9 May, 2018 |
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