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dquick's Shadow Of Mordor (PC)
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[January 18, 2018 12:59:20 AM]
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I finished the main quest line in Udun. At this point I have allowed for Ratbag to become warchief by assassinating high ranking Uruk-hai, yet I still can't kill Gollum. Part of the main quest line in this area revolves around a group of outcasts and rebels is trying to blow up a regional monument. Whether or not blowing up monuments is ethically wrong is a discussion for another time. After you blow up the monument you reach the first boss battle of the game when you take on The Black Captain. If Saurons army is supposed to be some sort of analogy for the systematic oppression of the black community, then naming the first boss Black Captain is hilariously lazy.
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[January 17, 2018 12:24:49 AM]
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As I was playing Shadow of Mordor I started looking specifically for ethical choices the game throws at you. As I am running around killing stalking an uruk captain I came across the option to save a group of captured slaves or I could ignore them and continue on with my mission. It would take maybe a minute to free the slaves but would I want to risk breaking stealth. I am almost forced to make a choice between doing the right thing or condemn someone to a life of slavery. Its an easy choice to make in the game and thankfully Uruk-hai are not real so we don't have to worry about saving slaves or killing orcs in real life.
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[January 16, 2018 12:00:15 AM]
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Take 2 since the first one didn't post.
Shadow of Mordor is an action/adventure open world game set in Middle-Earth. The player character Talion was a Captain of the Rangers of Gondor before he and his family are brutally murdered by the Black Hand of Sauron. Talion is saved from death by a wraith who offers Talion the power to avenge the death of his family.
The combat system in Shadow of Mordor is incredible. It is fun, fast, and flows effortlessly. The player builds up focus by landing chain attacks which can be used to perform vicious executions that can be quite satisfying to pull off. It feels like the Batman Arkham games with swords.
The game uses a nemisis system to bring the game world to life. I spent most of this play session on missions. These missions would often involve hunting down a specific Uruk captain and taking them out. The cool thing about the nemesis system is that the Uruks have their own unique personalities and quirks that makes each encounter feel new. I failed one of these missions and the Uruk captain who killed me was given a promotion. When I confronted him again made a quip about how he killed me before and he'll do it again. It is cool to see the game react to the player.
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