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utah1886's Firewatch (PS4)
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[January 18, 2018 09:21:51 PM]
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Firewatch Log #3
I made it through day 77 of my firewatch and wow! Things have picked up and they are going in a direction I didn’t expect while semi-debunking my original theory that everything is all in my head while I’m slowly going crazy. The 2 girls that went missing earlier on in the game and the random man I saw by my tower seem to be connected to a weird group of individuals at Wapiti Station. Delilah helped me get a new radio so we could avoid having our conversations listened in on and formed a plan to break into their station. Once I broke into their station, it seemed as if no one was there. I found logs containing my (Henry’s) choices and personality traits along with Delilah’s and 2 others information which I’m thinking are the 2 girls that went missing.
Ethically, it’s interesting that the game seems to keep track of your dialogue choices with Delilah and your actions throughout the game to allow the station and people to formulate a decision on you. The logs seemed eerily close to what I had portrayed myself to be in the game and as a side note, when I was leaving the camp, Delilah offers the thought to burn the whole place down. I denied her request but then someone decided to burn it down anyways. I felt like this was a way to steer the story down a certain way regardless of my decision but I think it will still have an impact somewhere down the line in this game. I’m glad the game made the narrative decisions it did because I would have been bored with the conclusions I had drawn so far.
Ben Blackburn
This entry has been edited 1 time. It was last edited on Jan 18th, 2018 at 21:29:40.
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[January 17, 2018 06:30:19 PM]
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Firewatch Log #2
I made it through day 9 and something eerie is going on. I'm not quite sure if this is a mental issue or real but it seems to be pretty intense. The world is pretty big so I'm getting a lot of exploring in and the conversations I'm having with Delilah are both lighthearted and deep as well. Delilah seems to be hiding something so I’m excited to get to know her and her secrets and possibly meet her as well unless she’s just a figment of my imagination in some crazy plot twist! The ethical intertwining seems to still be the narrative mostly and it is building up to something that will be a decent climax from what I can tell. I’m hoping I can get to it here soon!
Ben Blackburn
This entry has been edited 3 times. It was last edited on Jan 17th, 2018 at 18:51:35.
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[January 16, 2018 08:08:38 PM]
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The narrative of Firewatch begins by having you make ethical decisions such as taking care of your sick wife or putting her in a 24 hour care facility. Upon reaching the lookout tower, I was introduced to Delilah, the supervisor of the firewatch. While talking with Delilah over the radio, the game too gives choices to drive the conversation in a certain way. I had to find the culprits of some fireworks in the area and traced them to a couple girls skinny dipping in the lake which then gave me the option of handling it in a few different ways. I tried to be nice to them but they were still rude unfortunately.
When looking at how Firewatch intersects with ethics, I thought of the forced point of view we went over in class. The game seems to really focus on making me feel as if I’m the main character Henry. The conversations and decisions I make are decisions that feel as if they have weight to them and are mine alone to make. With my in game wife Julia being sick and being forced to make the decision of her care, I really felt troubled and thought of what I myself would do if my wife was put in the same situation. Due to real life scenarios with my own family and sickness, it gave me the “pit at the bottom of my stomach” feeling and I could see how others could be triggered emotionally by the weight and tone of this game.
This entry has been edited 2 times. It was last edited on Jan 16th, 2018 at 20:12:12.
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utah1886's Firewatch (PS4)
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Current Status: Playing
GameLog started on: Tuesday 16 January, 2018
GameLog closed on: Sunday 21 January, 2018 |
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