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McKennaCaldwell's Shadow of War (PS4)
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[January 18, 2018 11:07:02 AM]
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I’ve been spending a lot of time completing “Outcast” missions. These missions have the player save 3 slaves from being executed. They are usually really fun and sometimes challenging, if you choose to complete the bonus objectives as well. These missions just make you feel like a hero as well as provide advantages as the more outcasts you free the more likely they are to give you intel on enemies. These missions, though small in purpose, made me feel like I was doing some good, making a little change. The nemesis system, while amazing, can make it feel like your actions have little impact, as when one enemy dies, another takes his place. These missions made me feel like a hero in a never ending sea of Uruks.
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[January 17, 2018 10:36:39 PM]
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Continuing my exploration of Shadow of War has been great! I love the combat system, Im glad that I can choose to take on a massive group of enemies and still get out alive. The mechanics make it feel like you are really skilled, and is very rewarding. The nemesis system is very interesting. I love that it adapts and changes, and even though it can be very frustrating, when you die having more enemies take their place makes the world feel really full and alive. It also presents a lot of moral choices. Deciding who live and dies when to help you gain advantages. Its really fun to explore and test all the options.
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[January 16, 2018 10:04:01 PM]
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This was my first time playing Shadow of War and I love it so far! The combat reminds me of The Witcher so I was able to quickly adapt to the game's mechanics. Im looking forward to getting farther into the story as I know very little right now about the characters. Although I have seen the Lord of the Rings movies (and loved them) so Im excited to see how this expands the lore. There was one thing that stuck out to me in the story so far. At one point in a main mission, the player needs to sneak into an area covered in orcs. In a cut scene, he looks from behind cover to see the orc beat up and then drag away a slave. The player's character comments on how terrible it is. And then his companion says that it provided a good distraction. Then the mission starts. As a player you don't have a choice to save the slave or not. But goes to show your companion's morals, or lack thereof.
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McKennaCaldwell's Shadow of War (PS4)
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Current Status: Playing
GameLog started on: Tuesday 16 January, 2018
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