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Dylan Draxler's Firewatch (PC)
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[January 19, 2018 05:14:40 PM]
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Today I sat down and finished the rest of Firewatch (about two hours). Overall I really enjoyed the game and thought it was really interesting. However, there were a few things that I wish had been different. For example, the ending of the game left me wanting more. I was kind of disappointed that you don't get to actually see Delilah, and her and Henry just go their separate ways. I feel like even though they only ever talked over the radio they developed a good friendship, and it left me feeling kind of sad that they probably would never talk again. That being said, Firewatch was the type of game to play with your emotions, so maybe that's what the developers were going for. It goes along with the feeling of loneliness during the rest of the game. I also had mixed feelings about how the mystery aspect of the game played out. It kept me intrigued the whole time and honestly I expected the truth to be something different. However, I'm really glad they included the whole mystery aspect because I think it made the game really entertaining. Overall I really enjoyed my experience playing Firewatch.
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[January 18, 2018 12:09:07 AM]
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Today I played Firewatch for about an hour and a half. It has really started getting into the story and now I'm even more intrigued to find out what happens. Before playing this game I heard that there was a mystery element and now that is starting to make sense. I think my favorite part about this game so far is how it makes you really think about what dialogue options you want to select. Sometimes I'll have Henry say one thing and the response isn't what I expected so it makes me wonder how it would have changed had I selected something else. I also really love the world and how you have to use the map to navigate. It was a little weird at first but I got used to it quickly.
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[January 16, 2018 10:11:30 PM]
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Today I started Firewatch and played for about two hours. I really wasn't sure what to expect from it and knew very little about the game. However, just from the intro part where it tells you the back story of the game I could tell it would be one that draws on your emotions. So far my prediction seems to be right. There's a feeling of loneliness you get while exploring the forest, broken by calls on the radio. I spent a good amount of time exploring the world whenever I traveled to a new area so I progressed kind of slowly. I found it surprising how fast I felt connected to the voice on the other side of the radio, Delilah. I think this is because talking to her is the only interaction you get in the game. I'm excited to see how the story develops and what happens between the characters.
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Dylan Draxler's Firewatch (PC)
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Current Status: Playing
GameLog started on: Tuesday 16 January, 2018
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