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Alyssa's Zero Escape: Zero Time Dilemma (VITA)
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[January 18, 2018 02:51:24 AM]
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This session I only played through one scene. This one scene consisted of an escape room involving a bar and games found normally in a casino. At the end I was told that each character needed to roll a one to not get killed. Of course the probability of that is low and I failed so all the characters on the C team died. Yet, I wasn't satisfied with this.
I went back in game and played that scene until all characters rolled a one. What happened next was interesting. They all went back to the main room and Akane brought up how this is all based on circumstance, Akane even mentioned the exact amount of times I replayed the scene and the new probability of succeeding with those tries. She also mentions that in another history they all could've died. Since they would be dead, they couldn't observe that outcome. Carlos brings this up as the anthropic principle. I went and looked the word up for more information. Here is what I found "The anthropic principle is a philosophical consideration that observations of the Universe must be compatible with the conscious and sapient life that observes it.".
From this third play session it's becoming more apparent that chance is a huge part of this game. It is referenced multiple times through the gameplay and the scenes. How these small seemingly insignificant changes can cause the outcome to vary greatly.
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[January 17, 2018 09:13:51 PM]
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From my second session with the game, unlike what I thought before it is more than just watching scenes. This time there were escape rooms too. I only got through two escape rooms this session. The first escape room was hard and after completing it I got to watch more of the story. Once again there is mention of a virus and about how something small can have drastic effects on the world. Before it was a snail and now it was on calling a taxi.
The second escape room was strange because only two members of the team were present. This puzzle was easier to solve, but more disturbing as it was littered with body parts. Which later answers what happened to the third person on C team. Both people are traumatized as the killer could only be one of them since the room was locked up. Akane assumes the killer to be Carlos since he took part in the experiment to get the money ($500,000) to pay for his little sister's treatment. Carlos is uncertain and is forced to make a choice on the killer's identity, including whether it's himself.
At first I thought maybe the third guy, Junpei, killed himself, but that's not an option. Second maybe it was Carlos because Akane loves Junpei and wouldn't have killed him. Even though the likely killer is Carlos, as I am playing with Carlos I am not going to let myself die, especially since Akane is chasing me with a chainsaw. Therefore, I choose Akane as the killer. Scene ends with Akane dying.
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[January 16, 2018 11:44:13 PM]
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I started up the game and was immediately given a choice for which determined the life of 6 characters in game. So at the very start I am forced to give a decision even though I know very little about the game and its content.
After I give my choice, it seems I chose right and all the players are released and the credits roll. This surprised me as I have done almost nothing and the game already ended. Once the credits end I am brought back in game where I choose a team of characters and then select from a list of scenes.
I thought this game was more of an escape game where you solve puzzles to exit the rooms, but instead I find it to be one where I make a series of choices. By making choices I learn more about the characters in game.
The theme so far seems to fall around "unjust fate" where sometimes it is by pure luck that characters live or die and have no meaning. Strange though considering that these 9 people may end up deciding the fate of millions.
This entry has been edited 1 time. It was last edited on Jan 16th, 2018 at 23:47:35.
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Alyssa's Zero Escape: Zero Time Dilemma (VITA)
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Current Status: Finished playing
GameLog started on: Tuesday 16 January, 2018
GameLog closed on: Saturday 10 February, 2018 |
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