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Equilities's Prison Architect (PC)
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[February 14, 2018 08:25:13 PM]
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This final session was interesting. I was not able to get through the campaign part with the time I had, but the results of the mission I was on and the mission after were interesting.
The short story and background of the mob boss story was interesting, as you got to see murders happen and how the prisoners interacted with each other (including a visitor from the mob's family). I think it was interesting how it presented stuff like this still, though it sort of ended abruptly when it went on to the next mission. The next section of the campaign was where I stopped shortly in, but it started with a full blown riot with a bunch of dead guards and the warden/higher ups unable to do anything. I had to wait for riot police and had to send them in.
These introductions to the mechanics of the game was very interesting to see considering the impression I had of the game before playing it. I think it makes sense to include a little story with the prisoner's actions to have it make more sense and feel more life-like, but there were many things to consider from a moral standpoint.
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[February 13, 2018 06:22:38 PM]
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This game felt a lot more open with what I could do and introduced a ton of optional things to aim for when trying to get through this tutorial/campaign, but also took more time to figure some things out. However, there were some interesting progressions to the "story" of the different prisons that are present in the campaign (while the game is teaching you how to play still). One of these included a story about a mob boss getting injured in an intentional fire, and the events that come after.
It is still interesting to see the story of a select few prisoners, because when you are just building/managing the buildings and workers it's can be important to remember that there are a ton of prisoners there for different reasons. There will be a lot to think about from a moral standpoint because the game depicts a fair amount of backstory to the prisoners, which includes killing, but also depicts killing and sabotage and riots in the prison itself that you have to manage to deal with. I think that being forced to manage this and finding out how they happen is interesting to think about.
I feel like the game is a little slow so far (even when I fast forward the buildings) but there is still a fair amount to learn about what can happen and how to deal with it so I look forward to it.
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[February 12, 2018 07:55:13 PM]
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I was actually fairly excited to try this game, as I can usually really enjoy building/sims like this. It played out how I expected, but had other elements of the game that surprised me, and will be interesting to talk about from different viewpoints morally.
I'm still in the tutorial phase where I am learning certain things, but at the beginning there was a fairly interesting "story" to one of the prisoners. Before playing the game, I had the impression that it wouldn't include any story and would be more of a management game, but then it managed to purposefully make you feel bad when you have to build an execution room + method to execute a prisoner.
To make it even more interesting in that regard, it included religion and the prisoner's own words of repentance. I feel that I will enjoy the gameplay when I'm a little more free but the tutorial phase felt pretty slow and restricted (for obvious reasons).
I think that in future sessions it will be interesting to see more stories from different prisoners and how you have to manage their sentences.
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Equilities's Prison Architect (PC)
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Current Status: Playing
GameLog started on: Monday 12 February, 2018
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