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goaker's Super Mario 64 (N64)
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[January 18, 2007 09:55:28 PM]
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As I continued on my quest for Peach's cake, I began to pick and choose my favorite parts of this platfomer. The level design is really awesome in the sense that every world really utilizes all of Mario's capabilities. The different puzzles in each section of the castle teach you the nessecary skills when it comes to using Mario to navigate the world. On top of that, it builds the skills up until you reach the Bowser level which puts all the skills to test.
Along with every level having several really fun challenges, there are also many tedious levels that grind at ones paitence. However, the game usually gives you enough fun challenges to allow one to skip over the boring/hard challenges and keep you moving through the different blocked off sections of the castle.
The one trick that the game pulls that is one of the more clever elements is the pre-level screen that gives the player a hint. This gives the player on a goal when entering the level but doesn't keep them to it. Since it is harder to come complete a goal without a hint, the game generally requires that you keep to the goal that is intended.
Yay for the Bowser levels!
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[January 16, 2007 04:02:13 PM]
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During the first hour of gameplay in Super Mario 64, the majority of time is spent getting used to the world of this 3D platformer. The game throws you out in front of a castle with only an invitation to go inside to eat a cake. With a turtle on a cloud as your only companion, you venture inside. Once again, Nintendo throws us a curveball with a friendly little announcement from Bowser telling us that he has taken the princess hostage. I think that he probably ate that freakin' cake.
With no time to waste, I scrambled about looking for something to challenge my mustached wits. The game shows a linear side by allowing us to go into only one of the many numbered doors. After diving through a gravity defying picture of liquid on the wall, I arrived in the first world of star challenges. Apparently, Bowser has cleverly placed all these stars in worlds that require physical controller skill and puzzle solving smarts to recollect them.
I think that this level design is absolutely genius. It was the first of its kind by allowing us to have freedom to explore pleasently sized worlds that are full of life and cute little challenges. The first level seemed to do a wonderful job at introducing the variety of star challenges and the moves that Mario can perform that are nessecary to complete the tasks.
While the first level is easy enough to give a huge sense of accomplishment, the second and third stages make it more challenging. It is not possible to complete all the challenges in any of the levels without unlocking the "wing hat" which allowing for another dimension in the sky. This, once again, makes the game loosely linear which, I think, is absolutely essential to the integrity of this new level design.
The first session of this game that I have not played since I was very young left me wanting to go back for another...
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[January 16, 2007 04:02:08 PM]
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During the first hour of gameplay in Super Mario 64, the majority of time is spent getting used to the world of this 3D platformer. The game throws you out in front of a castle with only an invitation to go inside to eat a cake. With a turtle on a cloud as your only companion, you venture inside. Once again, Nintendo throws us a curveball with a friendly little announcement from Bowser telling us that he has taken the princess hostage. I think that he probably ate that freakin' cake.
With no time to waste, I scrambled about looking for something to challenge my mustached wits. The game shows a linear side by allowing us to go into only one of the many numbered doors. After diving through a gravity defying picture of liquid on the wall, I arrived in the first world of star challenges. Apparently, Bowser has cleverly placed all these stars in worlds that require physical controller skill and puzzle solving smarts to recollect them.
I think that this level design is absolutely genius. It was the first of its kind by allowing us to have freedom to explore pleasently sized worlds that are full of life and cute little challenges. The first level seemed to do a wonderful job at introducing the variety of star challenges and the moves that Mario can perform that are nessecary to complete the tasks.
While the first level is easy enough to give a huge sense of accomplishment, the second and third stages make it more challenging. It is not possible to complete all the challenges in any of the levels without unlocking the "wing hat" which allowing for another dimension in the sky. This, once again, makes the game loosely linear which, I think, is absolutely essential to the integrity of this new level design.
The first session of this game that I have not played since I was very young left me wanting to go back for another...
add a comment
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goaker's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Tuesday 16 January, 2007
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