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    jp's Night Trap: 25th Anniversary Edition (PS4)

    [June 13, 2018 07:06:50 PM]
    Finished it! (with a little help)

    So, I did a "non-perfect" (because I missed a few augs) playthrough of the game and it's definitely MORE interesting than I thought (as a game, the whole violent videogames controversy is a separate issue).

    I'm not that familiar with FMV games, but in comparison with Dragon's Lair, I think this game has some interesing design innovations (they might not be innovations because, like I said, I'm not that familiar with FMV games). So..here goes:

    a. Yes, you have to react appropriately (press button for trap deployment) at the right time - BUT, you have to be at the (or watching) a specific location in order to do so. It's super easy to miss things that happen while you're watching the wrong camera.

    b. The new version is a lot easier because you can see a small version of each camera that "comes to life" when it's actually playing video. The original just had static images.

    c. Since there are often multiple things happening at the same time, this is a game in which you're figuring out the "correct" watching order - what to watch when in order to succeed. So, to figure it all out you really need multiple playthroughs which is not something I'd say of Dragon's Lair.

    d. I screwed up once near the end and it didn't "game over", rather it re-started a bit of time earlier. I'm not sure if it's a formal "check-point" (if I had messed up later, would I have restarted at the same moment) or if it's a "rewind X minutes on the clock". But still, I was surprised when it happened.

    e. Because of the randomized code changes, you have to pay attention to the video (well, the audio, case the video might be the same).

    f. The code changes are NOT all instant - rather, after a color code change you might have to wait (execute a few traps with the wrong color) before switching to the new color. I'm not sure why this was the case and I wonder if I missed something (e.g. they announce in video "hey, now it's changed").

    g. There's a few moments where you get the cue to trap BUT it's wrong (you have to wait a few seconds for a 2nd cue). I messed up the first one (pressed trap immediately) and was surprised by this. They video makes sense, but I'm not sure the "trick" is a good one other than the fact that I enjoyed the surprise and quickly figured out what I had to do.

    h. There are multiple endings and playthroughs (which I didn't do) that are interesting. With more time I'd probably pursue them just to see what happens.

    i. At least in this edition, the game is really framed as a movie/tv show -> highlights the cast and most significant crew in a credits sequence that, I'm guessing would have been rare for the time. From the video bonuses, it seems like the creators weren't seeing it (in the original concept) as a game and more as a movie that's enhanced (the whole project started as a way to use a hardware addon to a VCR rather than a console videogame - BUT it was conceived as a sort of trojan horse into the game industry)

    j. Perhaps my favorite thing is that there is a nice tension between wanting to "watch the movie parts" and the gameplay - activating traps at the right moment. In order to play well (without foresight) you have to literally ignore all the social stuff (people being social, interacting, etc.) and just focus on spotting "bad actors". So, like actually running security? In a way it's sort of like blind surveillance - I have to ignore what I'm spying on because that part is noise... weird?
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    [June 4, 2018 05:49:50 PM]
    I've played a few games (only gotten as far as "50" captures) and it's really hard to resist watching the video clips. As I've learned the hard way, this is not the way to succeed at the game.

    I'm actually surprised by how simple the gameplay is. It's REALLY simple - such that there are scripts online for how to win/get to the end. I'm not sure if I'll take the time for that but...in a nutshell:

    a. Select room where there are active "augers".
    b. Push "trap" button when the warning indicator is red.
    c. Oh, find the clip that lets you know what the new color is, change to that color.

    I only learned about the color change from a lucky moment when I overheard the characters comment that they had changed the code - and then realized that my traps had stopped working.

    Will I make it to the end? I don't know...not sure if I'll have the patience for it all (it's basically a memory game in that you need to remember what room to switch to and then hit the button at the right time).
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    Status

    jp's Night Trap: 25th Anniversary Edition (PS4)

    Current Status: Finished playing

    GameLog started on: Saturday 2 June, 2018

    GameLog closed on: Wednesday 13 June, 2018

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