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dkirschner's Proteus (PC)
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[June 5, 2018 02:50:33 PM]
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Neat pixel art exploration game. You spawn in the ocean and make your way to an island, which is different every time you play, save for some landmarks that will appear in different places. It's beautiful to look at, and the music is procedurally generated. As you walk, it ebbs and flows, new instruments and sounds come to the fore. Find a creature, and it hops away to do-re-mi. I chased a lot of creatures into the sea. I wore headphones and walking around the island was sensory bliss.
There is one landmark that you find that can move the game forward if you sit there overnight and watch the stars pulse and streak overhead. You can progress the game in this manner through seasons, and at the end you get a surprise. The seasons just change the color palette mostly. Trees will also shed their leaves in the fall, there is snow in winter. The whole experience lasts under an hour, and if you don't figure out how to progress the seasons, you might get bored from wandering aimlessly after 15 minutes or so.
I can see turning this on to relax and letting the music wash over me.
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dkirschner's Proteus (PC)
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Current Status: Finished playing
GameLog started on: Tuesday 5 June, 2018
GameLog closed on: Tuesday 5 June, 2018 |
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This is the only GameLog for Proteus. |
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