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dkirschner's A Way Out (PC)
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[August 29, 2018 08:30:11 PM]
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A Way Out, the reason I signed up for EA's premiere subscription for a month! This is the next game from the people who did Brothers: A Tale of Two Sons, but co-op instead of single-player. It's also got traces of LA Noire, Telltale games, and Quantic Dream games in interactive movie fashion. I played A Way Out over two sessions with my friend Patrick. I thought it was just a prison break game, but that's less than half of it. I was on the one hand pleasantly surprised there was more to it, but on the other wanted a co-op experience purely about breaking out of prison.
The two characters, Vincent and Leo, meet in prison and wind up reluctantly cooperating in order to escape and get revenge on the man who put them both there. The story unfolds really predictably, with a little complexity by adding their families in, until the end where there is a twist. If the story sucked, the game would be worse for it, but the 3/5-star story and acting allowed the gameplay to be foregrounded, which is the point of this experience.
Vincent and Leo need each other to distract guards, to pass items back and forth, to help each other up ledges, to peel away sheet metal, to shoot bad guys, to drive and shoot from a car, to climb up an air shaft, to bust down doors, and so on. This is a world where you need a friend, as everything seems to require two people. We found the interaction with objects and between characters to be smooth and made sense (e.g., time a button press to both shove a door open; each hold RT to fill a meter to grip hands and one pulls the other up a ledge; etc.). The controls were simple, and thankfully quicktime fights were minimal. I'm trying to think if any parts were difficult (maybe riding motorcycles could be a little tricky), and concluding that the game as a whole was very easy, which lends authenticity to the interactive movie-ness of it.
We thoroughly enjoyed the game, even if the endings weren't what we wanted to happen. (And it wasn't a tough choice because you can just re-load and see the other one). BUT, when you do get to the end, there is a very cool piece of design that affects character speed, and thus, the ending you get, and I won't say more for spoilers. That was one of my favorite parts though.
Now to decide whether or not to play with Duskers for a day before EA trial expires or just save it for another time.
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dkirschner's A Way Out (PC)
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Current Status: Finished playing
GameLog started on: Friday 24 August, 2018
GameLog closed on: Wednesday 29 August, 2018 |
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