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KalebHogan's This is the Police (PC)
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[August 29, 2018 09:46:48 PM]
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Today I played for about 40 minutes and didn’t face many different scenarios. A feminist organization was protesting and city hall requested that I use brute force with them. I refused because they did not give any evidence of violence from the protesters. City hall then decided to cut the number of officers I could have. This was also because I refused to fire all my black officers because of a racist group in town. Because I thought this was unethical I didn't do it. I was then requested to fake evidence on feminists because the district attorney is backing them. This was another uninteresting decision on a ethical standpoint. I refused their request.
I was surprised in a new element of the game after two of my officers died in the line of duty. I was given the option to keep secret about the death of an officer and still receive the paycheck of the officer. The police department needs money and city hall has been cutting my budget and officers because I haven't done what they said. This made me want to lie, even though in the Kantian perspective lying is inherently wrong. But because city hall has been unethical it makes me feel like I can be unethical towards them. Ultimately I did not lie about the officers, truthfully because I was afraid of what would happen if I was caught, but ethically I knew it was wrong.
Overall this game is showing how being unethical gives a person in society an edge above the rest. They do not have anything standing in their way. If I had played the game ignoring ethical dilemmas and looking at things as a numbers game then I’m sure I would be ahead. Is this game unethical for essentially promoting unethical behaviors.
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[August 28, 2018 04:25:35 PM]
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Today I played for an hour and got to see some results of my actions from my previous play session. Since choosing to not help out my friend the mafia sent me a picture of him and his family of just their heads. Then I got a phone call from the leader of the Mafia telling me that I had joined the mafia. This pissed me off because I feel like it's the same outcome (joining the mafia) than if I had chosen to help my friend. I’m hoping that this game gives me an actual choice and consequences of those actions besides different small cutscenes. I feel like this is setting up a crucial part of gameplay but I would have liked some more “good” choices.
I would have liked taking control of a fresh officer that hasn't any past or previous obligations. This complicates things when the character made a promise to do things that I wouldn't have promised in the first place.
So now in the game I have the choice to use the mafia’s “special moves” by paying them to perform illegal actions. So far I haven’t used any of these actions because I view them to be immoral. The mafia has also asked me to look the other way on some crimes they are commiting. I have not, in fact I sent more officers there to ensure that they would be caught. The mafia boss has given me a warning to not do it again.
More interesting is the small choices that you are faced with as the police chief when sending units out to crimes happening around the city. When hearing about a incident that doesn't seem too serious I will send less experienced officers. But this has backfired more than once because sometimes they are worse than expected. A R&G in ethics, if it is all random then how am I supposed to make an moral decision when only a certain amount of officers can be sent out on calls. Choices while the officer is on duty do have interesting choices. So far I have acted as a cop would, ignoring the silly and obviously wrong answers. Every one of these incidents have resulted in unharmed officer and civilians.
I am playing the game with a Kantian/ honor ethics in mind. I will not do “bad” things, so we will see the consequences of these actions in further play sessions.
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[August 25, 2018 04:08:29 PM]
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When beginning the story many elements are hidden away from the player and for obvious reasons. In the hour that I played I didn't feel like I had to make many ethical choices till the end of my play time. The first ethical choice I was put up against was to help your boss/close friend be an inside man for him in the police department. He was involved in the mafia and if you didn't help him his family and himself would die. This made me question either using virtue ethics, because he is a close friend and you should help out friends in bad situations. Or in the kantian case helping out the mafia(or someone who is “bad”) would be inherently wrong. In the same utilitarian vein if I can save my friend and his whole family(6 people) then helping the mafia kill say 3 people would actually make helping the mafia morally right. I made the choice to not help him by my gut reaction, but now in closer reflection it might not have been that simple. I have not seen the aftermath of my actions yet, but it will be interesting to see what the game developers have as a consequence of my action.
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![Status](images/Status.png) |
KalebHogan's This is the Police (PC)
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Current Status: Playing
GameLog started on: Saturday 25 August, 2018
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