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Jwhitecar's A Mortician's Tale (PC)
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[August 30, 2018 07:33:23 PM]
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I replayed the game for a few minutes to see if the options would change if you said that you were uncomfortable with the dressing of the suicide victim. However it seems that the option is not something that affect the outcome of the story that much. I did't play all the way through but it didn't seem to change the next emails that you receive. Kind of wish that it did but I can see its not that important to the story.
The gameplay itself doesn't have that many ethical decisions to make, however the concept of the game as a whole is where it gets interesting. The game makes the player see that death is really not a big of deal as the world makes it out to be. Sure people are sad that thier loved one is gone but its an every day part of life. The only thing that is certain about life is that we all die someday. Death is so stigmatized as a horrible thing that its used as a punishment in most games or just glossed over because you need to progress. A Mortician's Tale really puts it into perspective how mundane death is.
This entry has been edited 1 time. It was last edited on Aug 30th, 2018 at 23:24:37.
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[August 30, 2018 02:33:24 AM]
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I finished "A Morticians Tale" today. A bit on the early side as I thought this game was longer. However Immediately after I had quit playing it picked up in the ethical dilemmas. The first one was a dilemma of whether or not to follow the deceased wishes or to cremate him like he wanted. However, it’s not a choice afforded to the Mortician. It comes down to the family and their choices; They give you the chance to say the you are uncomfortable dealing with a suicide case, but my problem was with not respecting the original wishes.
The other ethical issues I came across is when the local owner has to sell to the cold corporation. It really irked me to hear they are all about sales (as I had a sales job before I understand the positions of the employees). This company takes advantage that people are grieving and uses that to leverage them into spending more money. The manipulation is a miserable way to get people to spend money on something they nor the deceased wanted. The game specifically talks someone out of a home funeral because “It would disrespect her memory” to let her decompose naturally.
The next was that the company refused to do any Green methods for the deceased and the mortician is subject to talking them out of their decision. Not only is this more manipulation, but it is an affront to the environment. As the game states many times Formaldehyde is bad for the environment and there are ways to avoid it but they refuse to see that route.
The ethical situatio0ns really come up after the local owner sells her shop. Before it was people working with people in a time of need. After it was all about the numbers and the sales and talking people into things they don’t want or need because they want the extra money for the corporation.
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[August 28, 2018 12:40:38 AM]
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A morticians tale is somewhat morbid game when you start. It throws you into the process of readying a persons body for their funeral. Most of the information you get from the game is via email and when you speak to the family of the deceased. The game is somewhat hand holding when it comes to the process of readying the person for the funeral. As I am not very far into the game yet I wonder if that will be the case in future assignments in the game. So far I have yet to see any real ethical dilemmas in the game, you are given an assignment and you are told how to complete it. More or less erasing the option of choice, but like I said I am not very far yet and wonder if that will change in the coming levels. But in some of the emails that you receive from the newsletter you it does show some dilemmas with mis-gendering the deceased. But so far that has been the only thing I have seen in the game play. But for the short play time I was able to squeeze in today I have not had much time to delve into the game.
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Jwhitecar's A Mortician's Tale (PC)
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Current Status: Finished playing
GameLog started on: Tuesday 28 August, 2018
GameLog closed on: Thursday 30 August, 2018 |
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