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SageSeversonEAE3020's Little Nightmares (PC)
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[August 30, 2018 04:35:19 AM]
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The ethics in Little Nightmares is pretty thin. At one point I found myself stuck in a cage alongside many other creatures about to get taken by the janitor. It’s quite difficult bring myself to always just ditch the other creatures and run away from him. That’s one of the tough choices I’ve needed to make in the game. Another, which rivals borderline horror, is having to cut off the janitor’s arms, as he corners you and you pretty much have no other route than to maim him. It’s not that I feel bad about it, it’s just quite disturbing putting a little girls such terrible events. The way I resolve this was to keep Six as safe as possible, both mechanically, as well as what I believe Six would be going through. I kept her in safe dark tunnels for a while to feel like I was easing her into the content of the world, instead of just dragging her through and through such atrocities.
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[August 29, 2018 01:14:43 AM]
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The character Six herself is quite terrifying, especially when paralleled by the world she lives in. Whether the whole game is in fact a huge nightmare or not shows the mental state of such a child in the grim dark and terrifying world. The narrative is quite dark, but very interesting to me based on its non-verbal storytelling. No one talks in the game, and all that’s left is Six’s movement and journey, the world, environment, puzzles, levels, and enemies to convey the narrative. I'm very big on character, which makes me very interested in Six. She doesn't speak, has no backstory, and has seemingly no reason to be where she is. But in a way, this makes sense in the game, because it adds one more aspect of horror to the game.
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[August 29, 2018 12:48:17 AM]
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Little Nightmares is a very interesting game to me. I see a lot of influence brought in from other titles--American Horror Story for one-- but definitely takes its own spin on horror, character presentation, and narrative. I note that its character presentation, not development, as the main character doesn’t seem to change or grow all that much throughout the game. This is important because this tells something further about the game being played and the characters in the world. One thing I think the game reflects from our in-class lectures is that it offers a meta-commentary on some political issues, and mainly the politics of childhood. I can’t say if I’m reading too much into the game, but seeing a girl thrown and abandoned, having to fend for herself in a dark and terrifying place, in places where she’s not supposed to be, being chased by a janitor!? Sounds too much like school to not read into it. The death and visually disturbing aspects of the game could have lots of significance to other aspects of childhood, whether it be child trafficking, abuse, etc. It makes me a lot more invested in Six while keeping these things in mind while playing the game.
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SageSeversonEAE3020's Little Nightmares (PC)
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Current Status: Playing
GameLog started on: Tuesday 28 August, 2018
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