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Rex's Little Nightmares (PC)
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[August 30, 2018 05:58:12 PM]
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Finished up The second play session for Little Nightmares. Levels of suspense and just general stress increased once you have to contend with the long-armed man. A majority of the second stage involved a lot of manipulating with sound, due to the long-armed man being blind(and so is attracted to all sound), ending with his... ultimate disarming.
The overall atmosphere in the second stage was a lot heavier, and made me a little afraid to approach any new location without first scoping out possible hiding places or escape routes. And even though the session was only 30 minutes, it felt much much longer.
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[August 30, 2018 04:30:46 PM]
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Little Nightmares begins with an ominous vision or dream that startles the player character awake (a 'Little Nightmare,' if you would. Ha!). The character is extremely thin, small, and wearing a raincoat that obscures features that would determine their gender. From here, no objective, or control schemes are really given, but past experience and the fact that there's only one exit to the room tells me to move forward.
Most of the gameplay past this was pretty straight forward, there were some small puzzles that required a little loop around, but the game, for the most part seems pretty linear.
Much of the backgrounds and environments seem to indicate that Little Nightmares is set in a factory, or so I thought initially, until I noticed back and forth motions on specific props throughout the level, which led me to believe the actual setting is on a ship of some kind.
One thing that this game does extremely well is setting up suspense and establishing a rather creepy atmosphere overall. Starting from the first 'encounter' with the long-armed man-thing, I found myself doing the equivalent of constantly looking over my shoulder every step of the way.
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Rex's Little Nightmares (PC)
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Current Status: Playing
GameLog started on: Thursday 30 August, 2018
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