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U1's Hitman (PS4)
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[September 26, 2018 03:13:41 AM]
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Wednesday September 26, 2018. Despite it being a game about contract killing it is rather humorous. Mainly thanks to the manager character who also serves as the narrator. The hints which she provides turns the game into somewhat of a comedy. The targets that you eliminate are often for greater good. Agent 47 has a constant pattern of behavior of placing his victims inside boxes or closets after he has taken from them what he needs. Agent 47 also instead of using a gun, simply throws the Okinawan Tonfa at his target to bring him down and wear his victim's clothes for as long as he needs them. A military uniform for instance. And changes into another military uniform, this time with a red beret after knocking down his victim with his Okinawan Tonfa. Again, this is a point the game clearly makes, people only notice the uniform, not the person. Even when being turned away by guards simply by picking a suitable uniform players can bypass most forms of security.
This entry has been edited 4 times. It was last edited on Sep 27th, 2018 at 14:44:38.
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[September 25, 2018 10:13:35 PM]
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Tuesday September 25, 2018. The emphasis of "crime noticed" written on the screen; "Gunshot Heard", "Close Combat Heard" makes me feel rather uncomfortable while playing the game. I do like the "poison", "Target Lockdown", "follow the target", "Suspicious", "subdue", "Opportunity Revealing", "Pick Up", "Slide", "Vault", "Dismiss", "combat", "turn off", "open", "place", "detonate", labels easily read on the screen for it aids my playing. The multiple ways to taking down the victim (I don't want to write my victim) would be a parallel to real life, wouldn't it? Of course I can proceed as I want, in the game. The experience that I am having while playing Hitman (Complete First Season) is diverse, intense, in general I felt "cool". When asked "tell me, what did it feel like taking lives?" the protagonist replies "random, disorder." Then roaming through a warehouse and the indication "disguise as a mechanic" written on the screen, which helps me instructions and is what I'm going to do. It's true, people tend to see uniforms, not faces; and it works, you know, in the game. I liked the gorgeously decorated hallways through which Agent 47 runs with his weapon on his back. I even find it hilarious how he can run through the kitchen without any of the employees at the kitchen paying any attention to him and his large weapon on his back.
This entry has been edited 7 times. It was last edited on Sep 27th, 2018 at 20:44:27.
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[September 24, 2018 01:19:57 PM]
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Monday September 24, 2018. First off, it is rather difficult to relate Hitman to Ethics given that it is not a game about ethics, it is a game about business. Hitman is a stealth game in which the player takes the role of a hitman and takes hitman jobs for money, like a hitman. The gameplay felt very systematic. The game was not bad by any means but it was not spectacular either. It was fun. There was an unnecessary amount of loading screens during the intro., which crippled the game's immersion. The game was not particularly tense. Agent 47 has an entirely business approach to being a hitman. It's nothing personal.
This entry has been edited 5 times. It was last edited on Sep 27th, 2018 at 14:52:47.
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U1's Hitman (PS4)
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Current Status: Playing
GameLog started on: Monday 24 September, 2018
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