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AlveyLi's Hitman (PS4)
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[September 27, 2018 12:21:22 PM]
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At the third day, I am familiar with the mechanics in Hitman and prepare to use the same plan as the second day. However, as well as I enter the second mission (kill two targets and destroy the virus), I find there is no way for me to enter the house. There is an opportunity at the starting point and told me to act like a chef hand which can make me be close to my first target. I go there and add poison in his lunch which provides me a chance to kill him. For the second target, I try many times, but I still need to use my old plan – rush inside, kill her, and run away (the easiest way to finish the mission). After finishing two killing missions, I start to try to discover the underground research institute. To be honest, it took me a long time to find it, but I failed; I find it luckily on my way try to escape out of the main house. I use the coin to attract guardians and kill them one by one; then I act like their identity and enter the lab. I tried to destroy the virus silently, however, I was discovered by enemy AI so that I find a bunker and kill everyone there. Later then, the game becomes a piece of cake – I easily destroy the virus and exit.
After the third game play, I conclude that to play Hitman well, players need to be patient, know to find opportunities, and have a great FPS skill to respond to emergencies. What is more, I used to think the agent-47 is a villain who just know to kill people, but after two-day play, I find that he is an anti-hero who protect the world by his own way like Venom.
Besides making people become potentially, there is another moral problem I think about. After playing the game, players may think that people nearby are unbelievable because they can always act like anyone in the game and assassinate others. In other words, Hitman can potentially make the society unstable and make people suspicious.
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[September 26, 2018 11:18:21 PM]
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For the second day playing the game, I start to play the main mission. The first mission is the game is to kill to controllers in a giant ballroom scene and there are four floors in it. It is pretty difficult because there are guardians all over the buildings and the targets have a bodyguard who walk besides them all the time. For the first try (I lose the game for my first try), I assassinate many other people to exchange their clothes (dress up as their identity). However, I still cannot be close to my target. After a long time try, I become impatient, anxious, and even a little confused. I cannot wait anymore and just use my gun to shoot my target. Before I die, I find that I can run for a long way before I die so that I make a new plan for my second try. For my second try, I just rush to my target and kill him by the gun. After that, I run away and find a cupboard to hide inside; these foolish AI would not find me inside and after waiting about 5 minutes, I come out and assassinate another people to change my identity sh that I can avoid from guardians. I kill the second targets by the same plan and finally finish the mission. From this first mission, I learn that I should not make my plan too complicated and patience is the most important thing for the game.
After finishing the game for second, I start to think about the moral problem in the game. Although the mission tells me that my targets are villains, I still think the game have a potential problem that would lead players become violent. When I play the game, I sometimes would substitute myself into the game and even think about what I will do if I want to assassinate someone in the real world which is a serious problem and make me fell scary when I realize this problem.
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[September 24, 2018 09:59:04 PM]
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How I define Hitman is a third person role-playing strategy game. Unlike other video game, players would not enter the main interface at the first time entering it. Instead, they would start their beginner tutorial first. The first impression for me about Hitman is difficult. During missions, if players do not hide themselves as deep as possible, they would be found and killed easily by enemies. However, after being killed many times because of colliding offense, I start to discover new strategy and assassinate my target as hidden as possible. I also become enjoy myself the time I finish the mission without fighting. After playing the game for hours, I find that this game has a potential moral problem about leading players become violence; this game fully teaches players how to assassinate.
This entry has been edited 1 time. It was last edited on Sep 24th, 2018 at 22:02:37.
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AlveyLi's Hitman (PS4)
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Current Status: Playing
GameLog started on: Monday 24 September, 2018
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