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edwardtan1211's Nier Automata (PC)
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[September 27, 2018 11:00:41 PM]
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Nier Automata starts out raising a few questions about what it means to be human. Often times, no biological material exists in their bodies anymore, including their brains. In one specific, but blunt case, a man holds on to his last remaining piece of organic matter, his leg. I've really yet to see someone who's already lost all their original parts feel differently about their own body, so I'm not really feeling the emotional weight.
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[September 26, 2018 11:04:35 PM]
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I continued playing Nier Automata. It's starting to feel more like a traditional RPG now that I've finished any quests and there's a base to go back to. I'm kind of disliking the sheer amount of invisible walls in this game. With the amount of movement mechanics in it, Nier Automata seems like a game that would follow the mold of Mario Odyssey or Breath of the Wild, wherein the player can find multiple ways to enter an area and solve a problem. But Nier Automata seems kind of linear thus far.
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[September 25, 2018 11:09:44 PM]
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I played through the first boss battle of Nier Automata. The tutorial seems to make a concerted effort to not try to baby you through the game. It presents challenges that teach you mechanics and practical uses for those mechanics. Generally, I'm a fan of these kinds of tutorials, and in Nier Automata, it certainly is used well sometimes. The way the tutorial uses simple, common minigames to introduce the frequent camera shifting is well executed. But in some cases, the game doesn't tell you all the mechanics available to you, such as certain jumps, attacks etc. The story and world is already compelling. Dystopian steampunk is always interesting and the way the Goliaths are made of already existing human technology makes me really excited to play more. I've yet to encounter any ethical questions.
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edwardtan1211's Nier Automata (PC)
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Current Status: Playing
GameLog started on: Tuesday 25 September, 2018
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