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    ryancornellier's Little Nightmares (PS4)

    [September 27, 2018 09:35:57 AM]
    I've progressed further in Little Nightmares, and the creepy little game is actually growing on me. After learning that the creatures I had encountered wasn't a boss, and I progressed a little bit further, solved a few more puzzles and eventually cleared the first level! I surmised this when I earned the achievement "The Prison". Once I saw that, it was like everything snapped into place. Of COURSE Six was running around in a prison!

    Anyways, as I progressed through more of the game, I'm starting to put its crafty narrative together. In the prison and in the new level, it seems that children had been taken to this facility only to be trapped for some yet to be revealed reason. Six is almost successfully trapped, as an evil monster with very long hands seemed to have lured her into a cage with the smell of food. As we see the peckish Six teeter over into the cage to feast, the monster locks her in! Thankfully, escaping is easy and Six resumes her quest in no time.

    I take back what I said about this game not feeling like a child's nightmare. The more I learn, the more my opinions shift around, but I think I can confidentially say that I'm sold on Little Nightmares. The game seems to center around the struggle between the monster-under-the-bed type enemies who want to imprison children, and our cunning hero Six's goal to outwit and escape them. I'll definitely finish this game, as I don't think I've learned enough about this world to understand what sorts of ethical statements the developers are trying to raise. Having children involved is always touchy, so I'm excited to dig deeper.
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    [September 26, 2018 11:46:58 PM]
    Progressing further in the game, I think I came across my first boss! This monster had disproportionately long arms, and kind of reminded me of a baby with its awkward, teetering gait. This is definitely something I could envision a child being afraid of. Overall though, I think the aesthetic theme of a children's nightmare is sort of lost on me. Little Nightmares is definitely creepy, but I don't think its nightmare-ish. It feels more like a horror film.

    Anyways, I think I've deduced that Six is running around in what seems to be a prison. I've passed by various rooms, but saw little in the way of inhabitants. This prison seems to be occupied by these strange cone-head creatures. They're not malicious or violent (at least the ones that I've encountered), and seem to be attracted towards fire. They have yet to have had any serious impact on the gameplay, but I'm very curious as to why they're there. That's actually how I could sum up my feelings of this game so far: wanting to know more. I've received basically no explanation on Six, the setting, or the goal of the game. The puzzles thus far haven't been too difficult, although the controls don't give the player much room for error. I hope that by my final gamelog I'll have learned a little bit more about Little Nightmare's world, and Six's place in it.
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    [September 26, 2018 12:37:22 AM]
    Little Nightmares is definitely an experience. Within minutes of gameplay, the player is greeted with a successful suicide attempt, creepy creatures, and an odd world. It’s an unnerving puzzle-platformer that made me very hesitant to explore the world around me, for fear of jump scares. The world around you is shrouded in darkness, and the player only method to combat that is a small lighter. The player’s vision is limited to what’s around Six (the player character), which makes understanding your surroundings both essential and dangerous- it's so easy to accidentally bump into an enemy or trigger a game over. I find the objects the player needs to interact with in order to advance are quite creative. For example, having to move a chair (that was presumably used in the suicide attempt) closer to a door in order to use the chair as step-stool so that Six could access to the handle. You can also hold onto things for fun, I was throwing paper airplanes around for a bit before I decided to continue on with the story.

    The world clearly fits what the developers described: it's totally a realm made up of children's nightmares. Some of the content is disturbing - I reacted particularly viscerally to the aforementioned suicide. I felt like I was experiencing this through a child’s lens, as there was no explanation provided or anything to create a sense of closure with this scene. Just a human, presumably a man as the head isn’t visible, dangling from the ceiling. There doesn’t seem to be an obvious narrative thus far- everything sort of blends together and it's hard to tell if there were any distinctions between levels. Either way, I can’t wait to play more of it tomorrow!
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    Status

    ryancornellier's Little Nightmares (PS4)

    Current Status: Playing

    GameLog started on: Tuesday 25 September, 2018

    Opinion
    ryancornellier's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Little Nightmares

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