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soopalation's mario 64 (N64)
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[January 18, 2007 09:57:10 PM]
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Now that I talked about what i thought about the game I want to talk more about the design of the game and how I thought Shigeru Miyamoto approached in making this game. What i found interesting about this game was the fact that Miyamoto had being planning this game for 5 years a genious way before its time. He wanted to use the super fx chip in super nintendo to render 3d polygons ultimately creating a 3d mario game this all happened while he was workin on the snes star fox. Finally he decided to release it onto the N64 due to the limitation on the SNES. Everything in this game from the camera angles to the detail in graphics. This mario game brought both gameplay and ingenuity into one playing field.
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[January 17, 2007 06:34:17 PM]
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This game basically made me want to buy the N64. This was the first 3d game in the mario series and it was awesome. Today I playing it on my nintendo wii made me realize just how good of a mario game this actually was. The first thing that caught my eye was how well nintendo made the transition from the 2d to 3d space. Instead of making mario 64 a side scroll 3d game they took an interesting approach by making it more of an exploration game with different missions in every level you jump into. The game still had the same simple mario story too it, which was save princess peach from bowser. In order to do that in this game mario has to go around collecting stars from various pictures in the castle. The game was designed exactly how most of Shigeru Miyamoto games have been designed in the past. Very well designed with no detail left out. In the game there are a couple of glitches that allow someone to beat the game in under 30 minutes around. Right now thats what I'm tryin to get at. Overall the plot and gameplay are very well designed and what i think as one of the best mario games of all times if not the best mario game I have ever played and I have played and beaten every mario game.
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