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Books3's Hitman (Complete First Season) (PC)
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[September 27, 2018 08:58:39 PM]
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My last Hitman playthrough for this class was a mission in Sapienza to eliminate Silvio Caruso and Francesca De Santis. Once again this mission required the assassination of two targets, but I didn’t really think too much of it. Compared to the heavy indoors fancy venue of the last level, this mission was a lot more outdoors and open. I believe that this was planned by the developers so that players get a breath of fresh air from the last mission, and are able to experience the exact opposite visual layout. Unlike the last mission where the two targets were manipulating world class information, the targets this time were working on a virus that could be programmed to target specific individuals by DNA. The opening cutscene posed the question of what if there was a bullet that could pass through anyone unnoticable until it was too late. The game posed it as “A world of armchair assassins killing with impunity”. This question not only sets up why it is vital that the targets are taken out, but also brings up the moral implications of assassination so easy that no one is truly safe in the world. It really made me think of how if a bioweapon like this ever got produced, the countermeasures would never be fast enough with how easily passable and undetectable it would be. By starting off the level with this, the developers were able to create a sense of purpose into the player that Agent 47 doesn’t have, because he only follows orders. The gameplay progression this time around felt more standardized now that I had gotten used to how the game was feeling. There was a good variety of outdoor exploring compared to last time with pretty much only indoor action. An interesting part that I noticed during my time playing was how a variety of tools and potential methods that one could use were locked behind areas that involved subduing an individual with access to that area and getting in there. Designing it this way made me feel as if there was a lot of time and preparation needed to pull off a really strong assassination. The map definitely rewards players for taking the time to explore and replay levels opening up all the different ways to successfully take out the target(s). Hitman was a lot of fun for me to play, and while the game doesn’t feel anything like a triple A budget game, it does have a strong feeling of polish and effort put into it that really shines.
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[September 27, 2018 07:30:14 PM]
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In the next segment of Hitman that I played, I got to explore my way around Paris with the task of assassinating Victor Novikov and Dalia Margolis who are high powers in a spy ring called IAGO. The last time I played this game I had a lot of fun playing through a tutorial simulated mission, and I was looking forward to trying out an actual level. The stage for this mission turned out to be a fashion show happening at a large venue full of wealthy individuals. One of the first things that I really enjoyed was right after you enter the main building and you encounter a large crowd of people. Here the game introduces one of your targets, but I was more entranced with how natural the crowd felt. The interactions that each individual performed with others and how they acted were very realistic. The overall controls of the game hadn’t changed from when I last played, but instead, the amount of possibilities had definitely opened up. Both the boat and the air hangar facility didn’t have a lot of things that I could work with, but here there was a large amount of the level that I could interact with. A good example would be how there was a museum section of the building that had old artifacts and relics and you could break open the glass and equip a pair of swords. Hitman does a really good job of making the player feel as if every part of the level has purpose and activity. There was never a time where I felt I was in a major deadzone of a level, and there was always something new that would spark my creative juices on how I could use this to my advantage. While there was no new development that occurred with 47, there was an ending cutscene that involved Victor Novikov handing over some data and a post foreshadowing of him getting taken out by Agent 47.
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[September 27, 2018 06:12:41 PM]
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Hitman is a game that I was not expecting to enjoy a lot. I thought it seemed interesting from the premise and idea that you are playing as an assassin, but I honestly did not seem fully into the idea. So far, the story has not been anything amazing, but it seems that my Handler, Diana, is very inquisitive about 47’s backstory. From the beginning dialogue, it is made apparent to the player that my character came here of his own free will and that he is a man of mystery. There is also an added element of mystery which adds to all of the assassin, espionage world. I have been through the basic mission training of the ICA facility so far. The controls and gameplay has been fairly easy to understand so far as I went through the tutorial missions. I really enjoy how the game makes the player feel as if they are actually going through basic training by putting them in an actual scenario map while still having ui pop ups that teach you the mechanics of the game. The first part was fairly self explanatory, but already I was getting a good sense of how the game was supposed to feel. The way the human ai works seems interesting so far, but I am not yet sure how it will develop. The tooltips in the upper left corner seem put there to help players when they are lost, and I am excited to see if the next missions will let me explore more. While there weren’t really any moral or ethical dilemmas so far in what I have played, what really stood out to me was how the plot mostly seemed to concern Agent 47’s backstory and his humanization. The ending dialogue of 47 telling Diana to turn his tag number into a name really seemed to echo of potential character development to come.
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Books3's Hitman (Complete First Season) (PC)
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Current Status: Playing
GameLog started on: Thursday 27 September, 2018
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