|
eriph's Kirby's Adventure (NES)
|
[January 18, 2007 11:55:06 PM]
|
So, due to certain circumstances, I had to start my game over again. Thankfully, I had only gotten to level 3 before ("Butter Building"--who came up with these names? Foody goodness!), so I was able to quickly catch up to where I had been previously.
Which, speaking of. I had been trying to fight the suplex beetle (Bugzy?) using the Fireball ability. Which is near impossible. But I was stubborn and didn't want to let that ability go because I like it so much. This time around, I had the Laser ability by chance, which made the fight significantly easier. I guess it was all about what kind of attack you have. I'm sure I could have beat it with the Fireball--it just would have taken WAY longer. So not worth it.
The ability you get from the beetle, the Back Drop...I thought that was going to be completely useless, but I was able to rock Meta Knight's guys hardcore with it. Kind of fun to use. (Which is part of the Suplex ability in Super Star, if I remember correctly.)
It's funny, even the music and sound effects from Kirby's Adventure have been continually reused in later games. Part of me wonders why they haven't changed them in 13 years, but I guess if something's not broke, then why fix it? They're classic now. I know someone who could play "Green Greens" on his bass guitar.
The whole time I'm playing, I can't help but thinking, "Yeah, this is fun, but I could be playing Kirby Super Star instead. It's almost exactly the same, but more fun." I guess I'm a bit spoiled by having played the later games first. I miss having multiple moves per copy ability, and having a helper--2-player co-op play is so much more fun. If I were playing Super Star, I could get my roommate to play, too. Aw.
This entry has been edited 2 times. It was last edited on Jan 18th, 2007 at 23:56:43.
add a comment
|
[January 17, 2007 08:35:04 PM]
|
Me and Kirby, we're good friends. I have Kirby's Dreamland 3 and Kirby Super Star (one of my favorite SNES games), but I've never played Kirby's Adventure before.
For some reason, I figured it would be far more simplistic than it is. Kirby's Dream Land didn't have copy powers, and I guess I didn't expect them in Adventure either. So it looks like the Kirby formula hasn't changed a whole lot since 1993.
My favorite abilities so far are the Laser and Fireball. And as with all Kirby games, I love getting the Parasol ability just so I can watch Kirby drift down the screen with his umbrella because that sprite animation is always super cute. It's not as fun as in Super Star though, because Kirby doesn't get neat hats for his abilities, and each ability only has one move (the "Fire" and "Fireball" abilities in Adventure are both part of the "Fire" ability in Super Star, for instance).
Ahh, and one thing that gets me is that flying is done by pressing up, which means I end up flying sometimes when I'm just trying to go through a door or hit up accidentally. I'm used to the way it's done in other Kirby games, where you just press jump repeatedly.
So I guess I've got some complaints about Adventure, but all of those issues have been fixed/improved upon in the other games. Go HAL.
I like the minigames you get to play between levels, but I wish you could play them more than once. Also, I like the "Museum" areas where you can pick up an ability whenever you want.
Oh, NES and the days of having score points. Why do I care? I never try at the end-of-the-level jumping thing. The difference between 800 points and 1000 points is not much for me. I never understood or cared about the score in a console game. It kinda only makes sense for arcade games. I'm glad score points were eventually ditched for things like collectable items and secret areas.
add a comment
|
|
|
|
eriph's Kirby's Adventure (NES)
|
Current Status: Played occasionally
GameLog started on: Wednesday 17 January, 2007
|
|