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ShafteD's Super Smash Brothers (N64)
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[January 18, 2007 01:58:42 AM]
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One thing I didn't think about before was the additional strategy items add to Super Smash Brothers. Items can either serve as a small or large advantage to the player. For example, a 'fan' can be thrown form minimal damage, but a 'bomb' can be thrown and exlode, causing the target to fly out and die. A heart completely restores one players health, so it can completely even a game. The game has an diverse array of items that, along with character and level strategy, can be mastered for maximum use (it is much easier to become good with an item than a character or level). That said, many players choose not to use items because some of them are very effective. But I feel they make the game much more interesting. Players can either use them items for their effectiveness, or try to humiliate their opponent by using them in odd situations. SSB is so much fun because of the diversity of gameplay. With the combination of level and character design, items make SSB lots of fun to play.
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[January 17, 2007 11:51:55 PM]
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Super Smash Brothers 64 is an excellent game in all areas. the single player mode is challenging enough to have fun with, and is necessary to fully experience the game. Once The player beats the single player mode in various modes, 4 more characters are unlocked.
The beauty of this game lies in its multiplayer mode. With up to four players, friends can really go at it in this game. The character design is diverse enough so that each character is played differently, but similar enough so that there is a moderate learning curve when learning a new one. That said, it takes a long time to master a characterto the point of invincibility (something I am with every character -- I challenge anyone : ). The designers gave every character a throw, a strong attack in all four directions, weak attack in all four directions, and two or more unique moves. This diversity makes its very fun to co0mpete against other players.
The levels are also very welldesigned. Each character has its "home field" and thus the design slightly favors that character in some levels. For example, Donkey Kong does not have a good jump or "get back" move when he has fallen off the edge, so there is a barrel moving side-to-side below the level that can save him (or any other unfortunate soul who has been knocked off the stage). Often a game is decided by the player who can take advantage of the level better than the other, so it makes for interesting game-play.
Overall, SSB: 64 is a great fighting game and my personal favorite, and with little gore, its even great for kids!
This entry has been edited 1 time. It was last edited on Jan 17th, 2007 at 23:53:12.
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