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    mavid's The Legend of Zelda (NES)

    [January 19, 2007 05:16:55 PM]
    Throughout my second session, I am constantly reminded of one of this game's most alluring attributes, which is its intense challenge. Even though I've played this game before and have been playing it for a few hours now, I still end up getting dominated by enemies all the time! This game is difficult, which in turn makes it much more interesting than a dull easy game.

    One thing I noticed during this play session is the excellent level design throughout the game. Like I mentioned before, each dungeon is different from the other. But each dungeon is designed to make each one more interesting than the others. The whole world map itself is a masterpiece of level design, with dungeons, secret grottos, and such perfectly placed throughout the land of Hyrule.

    Legend of Zelda is an incredible inspiration to the game I foresee in my project. A perfect blend of challenging action mixed with mind-ticking puzzles to keep the game flowing yet challenging. An excellent reward system is needed, such as finding better weapons and more health, makes the player feel as if they are truly progressing in the game. This is very important, making players feel as though they’re watching their character grow up and develop into a greater fighter. The music is also definitely worth mentioning.
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    [January 18, 2007 12:19:07 AM]
    I am currently searching for the third dungeon and I just got the white sword. To be honest, I haven't played this game in years and thus I’m having trouble finding this certain dungeon. This game is still as hard as ever though, but hopefully I get more of the hang of it in my next play session.

    What undoubtedly sets this game apart from the rest of the games in the NES era was its almost limitless freedom. This is what I love about this game and every Zelda after; you literally can go in any direction you want right from the start. I love the fact that you yourself have to actually search for the next dungeon, rather than follow a linear path that leads you to it. This makes exploration a necessity, which only makes the game grasp my interest even further.

    The map is enormous for an NES game, as well as the variety of enemies and weapons. No dungeon is the same, including its boss, which helps remove the feeling of repetitiveness. The large disposal of weapons to be found are also a very engrossing attribute of this game, allowing you to battle your enemies in several different ways-including discovering their weaknesses and strengths.

    This game is admittedly very difficult, full of different kinds of conflict out to get you. Just searching for where to go next is a challenge itself, as well as the enemies that progressively become harder to defeat. Sometimes the conflict is too much for certain people and they unfortunately never make it past the second dungeon. But I think that the difficulty of this game is what makes it more appealing than others. There are also puzzles keeping you from proceeding which add more appeal and conflict.
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    Status

    mavid's The Legend of Zelda (NES)

    Current Status: Playing

    GameLog started on: Wednesday 17 January, 2007

    Opinion
    mavid's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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