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noobkilla's Super Smash Brothers (N64)
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[January 18, 2007 12:53:03 AM]
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This game does allow a novice player to gain the skills necessary to become a better player, of course through practice. In the arcade mode, the player is given set objectives, and fulfilling them has great rewards. What I have not done but understand is that there are secret characters in the game, further motivating the player to see all the way to the end. Unlocking these special characters promotes a further completion of the game, as well as discovering the many secrets of the game. This game then follows the convention of many arcade games as far as strategy, objectives, and level bosses. While this may further make the game complex, in actually it creates an identity for the player. As there is not one universally considered best character, many of the players today do not necessarily have the same favorite character. What this game is doing is not only promoting itself through this game, but makes the player think of the array of characters from which original video game they had made their debut.
What I often find myself intrigued with is the settle nuances of the game that is slowly picked up. The secret levels are so secret, often times they are produced with an elaborate array of pushing simply buttons. To access these secrets is a trademark of Nintendo finding your own way till you get it right. Alas some of these other rewards are not accessible without the useful help of a guide to the game. In some sense this helps Nintendo collect more revenue, as players are desperate for the edge over their opponents, but takes out the elusiveness of the game. Yet no matter how a guide helps a player, the skill is only developed through constant practice and thorough knowledge of all the skills the characters possess. And even then, the player must have the right strategy, good reaction times and some luck to win.
However one feature I did not appreciate as I got older is how much Pokemon there was, not only did it feature its trademark character Pikachu, but there was an item of the actually pokeball in which when it was thrown a pokemon came out for a short while and did some damage. Personally this feature became annoying, as it seems the creators were riding the popularity of the Pokemon era and its target audience, instead of including more of the original Nintendo characters such as Peach or Wario.
The atmosphere of this game is very important, because the magic circle is not limited to one person. Instead of having a four screen split with a limited view, all the players can see visually the interaction amongst their friends. This excitement in the dual further pushes the need to have rematches, a little bit of trash talking, but overall a fun experience. For those who ever criticize this game, this is definitely one of the best ever made. Of course there had to be a sequel, as the game still left for improvement, but in Super Smash Brothers Melee for Game cube, the game play still has not changed, only the graphics and characters have improved. In all this game has solidified itself in game history.
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[January 18, 2007 12:08:30 AM]
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Super smash Brothers is one of the games that have defined the Nintendo 64 era, along with Mario Party. Utilizing four players under one screen has created hours and hours of memorable moments with the many Nintendo characters that it has produced. What makes this game great is the ability to reach a variety of audiences, from Pikachu, Kirby, as well as older characters such as Mario. What this game simply entails is certain objectives, one of them being is to outlive the rest of the players on the field. Each character performs certain moves that have the potential of removing other players from the game. But that’s not all; all the players have a percent damage on the bottom of the screen indicating how closer they will be to a knock out. The larger the percent, the chances increase of a fatal hit. What has been astonishing time and time again is how the players are able to recover and regain their place without losing a life. What this game provides is an atmosphere of excitement, frustration, and a sense of superiority for all the friends you beat.
As a newbie playing this game, the character selection is not the best yet offers a good variety. Using the directional joystick as opposed to the directional pad is becoming more popular for games. Not only does it provide less of a thumb strain, but offers instead of a four directional movement a much more array of movements. With that being said, the stamina of the players increase, as the thumb strain does not become a factor in play. So your beginning to think this game is simple, but it is not. Like many of the traditional fighting games, each character has their own unique moves as well as their speed, strength, statistics are better than others. What a player may find is that some characters are easier to handle than others and they quickly want to learn all the available moves of the character.
However as I was struggling to battle against my three friends, I had only discovered a relatively four to five moves, but I was happy nonetheless. And with the countless items appearing before me such as pokeballs, raygun, and an assortment of items, this game became more enjoyable as I learned how to utilize these items to gain the advantage. But as much as my enthusiasm to learn these games, the more experienced players were able to use their players abilities to stay longer in the game. What I often found myself doing was trying to recover from a fall by pressing certain buttons, only later to discover this effort only further helped me to my death. So as I was eliminated from the game, I am left with two provoking thoughts. How do I stay alive in this game, and the second being what are all the other buttons for?
What I believe is like teaching, many of the more advanced players struggle with quickly identifying all the controls to a novice player because there are a multitude of tricks in the game. Simply stating which button does what cannot explain the vast amounts of attacks the player has, as well which combos serve the best as a recover. As I was playing, I just became fixated on the power moves such as Captain Falcon’s Falcon Punch, rather than the wimpy attacks that everyone else was using. Although this attack provided a lot of punch, it did leave Captain Falcon vulnerable to attacks from others if the punch did not connect. Overall in my first hour, this game creates an excitement of endless fun, as the player wants to discover the different ways to get better.
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noobkilla's Super Smash Brothers (N64)
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Current Status: Playing
GameLog started on: Thursday 18 January, 2007
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