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jp's Yoku's Island Express (PS4)
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[February 6, 2019 12:45:58 PM]
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Finished! (again)
This time I got the "true"(?) ending. Once you collect all the saprolings or whatever they're called, you awaken an egg (not a bad guy in the end) and you get a new ending. Basically it's a new version of the credits roll.
At this point I figured, what the heck, might as well get the platinum trophy because I was so close anyways. So I did. No regrets, it was fun and enjoyable. And relaxing.
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[February 1, 2019 12:19:24 PM]
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It's been a while since I've really enjoyed playing a game free from the temptation to look up strategy for it, find out secrets and/or solutions and such. I just enjoyed exploring this game, its world and its secrets. It was surprisingly relaxing.
I think the game is best described as a pinball metroidvania (you move around an evironment that you need to unlock my completing pinball "challenges" that are embedded/a part of the game world, there are also powers you can obtain that grant access to more parts of the gameworld) and it has an interesting difficulty curve. I didn't find the game hard - at least as far as beating the final boss is concerned. However, the game has all sorts of other quests and things to discover, which is where the difficulty ramps up a bit. Curiously, the pinball side of things didn't get harder - but navigating the world did get harder, and the secret areas and things were much harder to find.
However, things always (almost) seemed possible - I could pick out areas on the map that looked like they might have secrets and you also pick up items that tell you where some things are hidden (just not how to get them necessarily). So, despite some moments of significant frustration (trying to get specific things) - I've greatly enjoyed completing additional quests and "mopping up" as it were.
Oh, there was one thing I really want to get down so I don't forget it:
In the pinball areas, when you "lose" the ball, it is represented by the ball falling through some thorns, you then lose some fruit, and you're back in business. However, at a few moments during the game - after losing a ball - it would play a cutscene of a dark area, there was a counter, and there were some spirit-like things escaping from an area. I was REALLY, REALLY, curious (and expectant) about what it all meant. Was this some sort of timer that would at some moment "blow up" in my face? I beat the final boss and nothing happened...so I was a bit disappointed. Until I discovered a secret are that was the area shown in the cut-scene! It triggered a new little quest which I did. In the end the result was less exciting or interesting that my expectation/anticipation, but it was a really interesting moment in the game for me - that built up a lot of anticipation because it was connected to my losing a ball.
Oh, another thing I thought was cool:
You collect little saplings/seeedlings over the course of the game. If you get 10 you can then activate a "wizard staff", and there's a bunch of these all over the map. Each time you activate a staff, you get a cut-scene that shows a giant monster-like creature in an egg of sorts and then a rock lights up around it. The creature is in a dark area and there are ominous figures around it with blades and stuff. It all seemed dark and "bad" - I wondered if I should actually be activating these staves or not (and I going to "wake" a terrible evil upon this world?) I figured I had to go ahead anyways and, story-wise it's all explained later...but the cool part is that this cut-scene moment was actually an area in the game that you can visit (you have to, in order to finish the game in fact) - it was nice to be able to visit the place you were curious about from the cut-scene and it was a nice surprise when I got there too.
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jp's Yoku's Island Express (PS4)
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Current Status: Finished playing
GameLog started on: Saturday 26 January, 2019
GameLog closed on: Wednesday 6 February, 2019 |
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This is the only GameLog for Yoku's Island Express. |
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