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jp's Tower of Guns (PS4)
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[February 6, 2019 12:43:59 PM]
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I remember some students talking about this when it came out so I thought I'd give it a whirl.
It's not really my kind of game - but there are a few things I thought were interesting:
a. It really recreates (on purpose?) the FPS aesthetic of the 90s (early oughts too, I guess). It LOOKs old - the models, textures, and all that. BUT, the level design also feels old (not bad, necessarily) - the levels have this unreal architecture, spaces feel big and they are clearly designed to play in rather than to be playable realistic spaces. There are ramps that only make sense to allow you to go up, there are spaces that are non-navigable by "regular people", and more. It felt kind of quaint and fun - in the "oh, I remember when things were like this" sort of way. I guess it made me appreciate how much level design has changed separately from how much better/realistic things can look nowadays.
b. I was confused a lot by the levels and their order and such. I thought they were supposed to be procedurally generated, but then I played the same level a few times in a row. But then, as a pity thing?, I started over in a level that was all loot and from then on the sequence was different/new? I'm not entirely sure, but from then on things went pretty well. I think I cleared two bosses and then got tired and hope I'd die on the next level. I did, almost as soon as I spawned and that was it.
c. It took me a while to get used to the aim/fire. Again, I have more appreciation for the work Bungie does in Destiny - because it's more evident to me now when things aren't quite right or as polished as they could be.
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jp's Tower of Guns (PS4)
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Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 2 February, 2019
GameLog closed on: Wednesday 6 February, 2019 |
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This is the only GameLog for Tower of Guns. |
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