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jp's Curses 'n Chaos (PS4)
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[February 21, 2019 07:48:12 PM]
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I can't say I played this A LOT, but I got a strong sense that this wasn't the kind of game I'd enjoy - and it also seemed like a game without a lot of depth.
As far as I can tell the entire game plays like the first "level" (area? zone?). It's a single screen beat-em-up with a variety of different enemies. Sometimes enemies drop single use items (mostly special weapons) you use to get a special attack. You can always hold one, and by summoning an owl "hold" an extra. Better weapons/things drop when your combo streak is higher and...that's it. I think it's 10 waves before a boss and presumably after that it's a new area with...more of the same.
For me, this would be fine for an arcade game - short playtime, make it hard, that's ok. But on a console I just felt like there wasn't enough there to keep me interested. There aren't any real special attacks that matter, it's always the same area and the items can be fun - but it really sucks that they're single use...and there's no progression system as far as I can tell. So, why bother continuing? I guess there's going for the combo streak/score...but that's usually not my style or interest.
Weirdly, there are hints of deeper things to look at - you can craft new items, you can buy items, you get coins...but it all seems for little payoff. Spending a lot of coins for a single use item that isn't that great (basically the same as the things monsters drop)...and the crafting? Never did it, but my guess is that its just for slightly better items? That, again, use once and they're gone.
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jp's Curses 'n Chaos (PS4)
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Current Status: Stopped playing - Got Bored
GameLog started on: Saturday 16 February, 2019
GameLog closed on: Friday 22 February, 2019 |
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This is the only GameLog for Curses 'n Chaos. |
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