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ttifere's Minit (PS4)
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[March 22, 2019 08:02:08 PM]
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Minit is a game whose central mechanic revolves around dying every 60 seconds, hence the title. This mechanic is introduced very early in the game, as you explore a charming 8-bit style world, akin to the GameBoy classic – The Legend of Zelda: Link’s Awakening.
The world you find yourself in is seemingly open, yet with roadblocks and hurdles that you cannot yet circumvent. As you progress through the game, you must explore every nook and cranny within the 60 second time limit to find new items that allow you to push through the obstacles in your path. Some items may require you to aid villagers in need, where others are simply hidden away.
Though the puzzle design of finding items to continually progress is quite linear, the player is never expressly told where to go next, and so trying to figure out your next move can be fun and challenging within 60 seconds.
The biggest shortcoming in Minit is the expectations that the game puts on the player. There are a few paths in the game which require intense scrutiny from the player’s observational skills. For instance, one of the heart containers, which increase your maximum health, is hidden behind a random wall in a dark maze. This wall looks exactly like a normal wall, and there is seemingly no feasible way of discerning that it is an illusion, so the player must discover this by attempting to walk into every wall in the maze, or by accident.
I feel that design choices like this could always be improved by teaching the player how to pick up on illusory walls, or by changing the look of the fake wall to make it less difficult to notice.
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ttifere's Minit (PS4)
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Current Status: Playing
GameLog started on: Friday 22 March, 2019
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