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jp's Detroit: Become Human (PS4)
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[May 16, 2019 07:08:43 PM]
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I really, really, enjoyed this.
Yes, the story is "good enough" and some of the scenes (that I saw anyways) are unnecessary in that they don't seem to advance the story in any meaningful way. And..and...there are lots of things "wrong" with this game - but still. I really, really enjoyed it.
A lot of that enjoyment came from the intense desire to want to talk about what happened in my version of the game and to learn from others about their experience. All this because the game really diverges in lots of interesting ways. It REALLY diverges.
And, I also really appreciated the games branching UI display - it shows you all the moments and places where the game can branch, it shows you what you've seen/done and it also shows some (all?) of the dependencies that matter - e.g. for unlocking options in a later section you might have needed to do something in an earlier section.
It's a really neat experience to just navigate that AND it's also a really good example where you can see how, even with "few" branches - these sorts of games can quickly spiral out of control all over the place in terms of the need for production resources (animators, actors, etc.).
I also really enjoyed the games overall UI and the fourth wall breaking "menu character" - there's a character in the main menu who says things BUT (at least?) twice during the game breaks out and asks you a question - the first one (mid-way?) is whether I considered her a friend. I said no - and immediately regretted it! The 2nd question came up after I finished the game - this time, the UI character basically asked if I could/would set her free - I said yes, and then she was gone from the menu! I don't know if she comes back, she didn't when I went back to replay earlier sections...but who knows?
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jp's Detroit: Become Human (PS4)
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Current Status: Finished playing
GameLog started on: Monday 8 April, 2019
GameLog closed on: Thursday 16 May, 2019 |
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