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jp's Castlevania: Portrait of Ruin (DS)
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[May 9, 2019 07:04:14 PM]
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I probably started playing this too close (in time) to the previous Castlevania I played. It's too familiar, and the things I don't particularly enjoy are too salient.
That being said, I've enjoyed the dual character system in this game, though to be honest it feels at times like there is too much handling. I usually feel weak with only one character and now I feel weak with two, which seems like a worse experience in some sense.
I'm not sure I'm "sold" on the premise that you visit different locations inside of paintings (or the paintings are portals? I'm not sure) - I guess it helps to make the locations you visit less linear BUT you sort of lose a bit of the sense of locations and geography you pick up when you have to wander through the different places and you see how they're spatially related to each other (via an overworld map of some sort).
I don't think I'll continue playing this - mostly because I don't think I'm currently in a place to dedicate the time needed to master the different bosses (and their difficulty spikes).
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jp's Castlevania: Portrait of Ruin (DS)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Wednesday 1 May, 2019
GameLog closed on: Thursday 9 May, 2019 |
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