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jp's Empires & Puzzles (iPd)
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[June 11, 2019 01:41:25 PM]
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Ok, I hit the goal I had set for myself and promptly deleted the game. I didn't spend any money, but I was somewhat surprised to read an article about how well the game seems to be doing commercially. I guess some people are really getting sucked in!
Playing a bit longer than I initially wanted was helpful in that I was able to gain access to another of the game's progression loops that was previously unavailable. When your hero hits max level AND has been "ascended" the maximum number of times a new tree opens up! You basically spend tokens to buy buffs for your hero - the tree is mostly linear but it does split and rejoin a few times. So, there are choices you have to make which is...uh...a little bit of choice in a game that otherwise is solely focused on more is always better and you just need the patience to get there.
So, I made as much progress along the way as I wanted though I'll admit the last week or so felt much more like a slog and progress with the building timers getting to days and more, which isn't really all that fun. In other words, I was accumulating resources faster than I could spend them in progressing other areas so it was starting to feel like I was wasting time/resources.
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[May 14, 2019 06:57:33 PM]
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I decided to join a clan just to experience the "clan" gameplay - so far there are two things: titans and wars. Wars seems like a new thing with different gameplay? I'm not sure yet because I haven't played in one yet. Titans are basically REALLY tough monsters you play against and try to do as much damage as possible within a limited amount of time. The whole clan can attack and if it goes down everyone gets rewards. You start at weak titans and then more powerful ones roll in.
I've also put a limit on myself for my progression - I won't play longer than X and then I'll quit and uninstall. Lets see if I last that long...
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[May 10, 2019 06:50:30 PM]
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I started playing this to help a friend - one of those "invite a friend and get perks" - and I decided to stick with it for a little while to see what it was about. It's been some time since I've engaged with the "mainstream" mobile game market so I thought I'd see if/how things might have changed.
The game is essentially a puzzles and dragons game, fantasy themed, you have characters, they level up, and you're building out a town/garrison with buildings that generate stuff you need to level up your characters. So far, so normal. There's timers on stuff and the upgrades take longer the further in you are.
It's a mostly un-special game that really doesn't draw my attention. Especially since, invariably, booting it up requires closing 3-4 "windows" with offers for in-game stuff. These are separate popups - kill one and the next opens. It's really in your face and, to me, really annoying (one window I could handle, but 4? Cmon!)
What I find most interesting about the game is a "auto-play" feature. You can essentially farm (until you run out of the "tokens" you need to play a match) resources and leave your phone to the side as it plays the game. This feels really wrong - I enjoy a match-3, but here I can even avoid doing that entirely! (which then begs the question "where is the game?"). I assume that this is either a requested feature or something that is desired/used by a fair number of the game's player base. At this point, it seems that the game is purely about running the grind/treadmill of progression. At this point the game is a clicker game with an optional match-3 game you can play if you want. The autoplay doesn't even speed things up - it just runs...normally. (and, from watching it, it's not even a good auto-play AI, missing lots of possibilities to match 4 or more things).
Wow!
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jp's Empires & Puzzles (iPd)
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Current Status: Stopped playing - Got Bored
GameLog started on: Thursday 2 May, 2019
GameLog closed on: Tuesday 11 June, 2019 |
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This is the only GameLog for Empires & Puzzles. |
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