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jp's Pang Adventures (PS4)
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[June 12, 2019 07:12:11 PM]
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Huh.
I don't think I've seen a game as simple, yet as finely polished in its presentation, controls, etc. as this one. It's been a while!
It was simple enough to get into that I played through the first 3 worlds (which each have a lot of levels! But they can go pretty fast...) before realizing that I was done.
I'm still surprised by how simple the core gameplay is: you move a character from left to right and you can fire. You only fire upwards. Pop all the bubbles before time runs out and you clear the level. That's it.
Of course, there are more types of bubbles, and you can pick up different kinds of weapons that fire/behave differently. But, you only fire upwards. There's no jumping, sliding, ducking, etc. Super simple!
As I played, here are a few things I think the team got "right"
a. There's a quick-restart button. It's super quick, so when you mess up...
b. There's all kinds of incentives to try each level again for a better score - from leaderboards to "incentives" like telling you what score you should aim to beat.
c. The boss battles were interesting. It's always the same boss. You fight it on the wing of an aeroplane of sorts (a different location than all the regular levels) BUT the boss behaves differently each time and part of the fun is figuring out what to do and when for the boss fights.
Strangely:
a. The boss fights happen "en route" to the next "world". The first one came as a surprise - because it interrupts your "travel" to the next location on the world map. After the first I was kind of expecting it. But, I think it was a neat design choice.
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jp's Pang Adventures (PS4)
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Current Status: Stopped playing - Something better came along
GameLog started on: Tuesday 11 June, 2019
GameLog closed on: Wednesday 12 June, 2019 |
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This is the only GameLog for Pang Adventures. |
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