|
dkirschner's Subsurface Circular (PC)
|
[July 1, 2019 07:48:58 PM]
|
I got this game for free somehow, I can't remember, and it sounded intriguing. Plus it was by the devs who made Thomas Was Alone, which I really enjoyed. It tells a quick, self-contained story of some missing robots. Why are they missing? Who knows what? What are the implications for human-AI relations? AI in this world are assigned roles. You play as a detective robot confined to the subway, the Subsurface Circular. You work for "management" which assigns you cases, but you violate protocol and take this one on your own. As other robots get on the subway, you can talk with them and question them. As you converse, new "focus points" of dialogue open up, and you can ask robots about these new topics. It's very linear, and as you progress through the story, the train progresses on its route. It's a cool setting and presentation for a detective story, and I found the writing very well done. The end of the story has some punch to it, and I was engrossed for the two hours it took me to play. If you played and liked Thomas Was Alone, you'll be pleased that the entire script is embedded in Subsurface Circular, if you ask the right questions!
add a comment
|
|
|
|
dkirschner's Subsurface Circular (PC)
|
Current Status: Finished playing
GameLog started on: Thursday 27 June, 2019
GameLog closed on: Thursday 27 June, 2019 |
|
other GameLogs for this Game |
This is the only GameLog for Subsurface Circular. |
|