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dkirschner's Bayonetta 2 (WiiU)
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[November 30, 2019 05:31:45 PM]
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Quick and...surprisingly easy. The first Bayonetta kicked my ass. I remember spending hours on the final boss. In Bayonetta 2, I can count the number of deaths during the entire game on one hand. Let's assume I've become very good at action games.
The story is interesting once it picks up. The only character with enough time and space to be really great this time around is Bayonetta herself. The "little one" felt relatively flat in her presence, though not unlikable. In this game, you get to go to Inferno (hell), which looks stunning. Given that, the game is not as jaw-dropping in any way as the first one, which is disappointing. Graphically, perhaps it isn't as impressive because it's on the Wii U. Technically, it feels like the first game except easier and more button mash-y. Character designs are still awesome though, especially the Paradiso enemies, but bosses are not as giant, imposing, or multi-stage. They look cool but aren't as epic to fight.
In most action games you need to consider your combos, use them situationally. In Bayonetta 2 it hardly matters. I spent most of the game going XXXXX. RT. XXXXX. RT. XXXXX. And I still got a ton of platinum and gold medals. It's fluid as hell and feels great, and the complexity exists if you want/need to delve into it. You will dodge (RT) a lot. This activates slo-mo (Witch Time) and lets you unload on enemies. Witch Time is super easy to activate. Enemy tells are obvious to read and there is enough time to get out of the way.
That's really it. Solid action game. Not essential like the first though. On to the next game!
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dkirschner's Bayonetta 2 (WiiU)
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Current Status: Finished playing
GameLog started on: Monday 25 November, 2019
GameLog closed on: Saturday 30 November, 2019 |
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This is the only GameLog for Bayonetta 2. |
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