|
jp's Despicable Me: The Game: Minion Mayhem (DS)
|
[March 11, 2020 06:07:12 PM]
|
OOoh, this one has been a pleasant surprise. I think I'd describe it as a puzzle game in which you manipulate elements in the world to get characters who automatically move around in it to the end (while also picking up required items along the way).
I completed the entire first "world" - and I was surprised that the puzzles weren't necessarily super easy/straightforward. I guess I was expecting less difficulty due to the (imagined) target audience?
I started the 2nd world and the difficulty ramped up a fair amount as new characters (that have different abilities/effects) also kicked in. I got a bit lost here, but mostly because the levels are much larger and you have to pan around to see them all. There are also some new interactive elements (elevators) that you also need to figure out.
It's a surprisingly solid design - I liked how it extends the "usual" puzzle games in which you set everything up and then watch it go (hopefully correctly) with some minor interactive elements (you have to tap on a button to launch a minion up, or to open/close a door/floor).
add a comment
|
|
|
|
jp's Despicable Me: The Game: Minion Mayhem (DS)
|
Current Status: Stopped playing - Something better came along
GameLog started on: Sunday 1 March, 2020
GameLog closed on: Wednesday 11 March, 2020 |
|
other GameLogs for this Game |
This is the only GameLog for Despicable Me: The Game: Minion Mayhem. |
|