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dkirschner's SUPERHOT (PC)
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[July 16, 2020 06:42:49 PM]
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"SUPERHOT is the most innovative shooter I've played in years." The joke makes sense now. Goodness, what a meme. Seriously though, this game is cool. They managed to make an FPS feel like a puzzle game. The passage of time is tied to movement. When you move, time passes. When you stand still, time freezes (actually, it moves really, really slowly so you can't pause and think too long).
If you've played Pony Island and Hotline Miami, SUPERHOT feels like the two had a baby. A baby that can slow time. The combat is stylish and smooth as butter like in Hotline Miami. If you imagine that Hotline Miami had a slow time mechanic, it would basically be this with a top-down view. The Pony Island comparison is for the story and the 2D parts. It's got this narrative about hackers and mind control and some malicious entity. The unnamed entity hassling you is basically Lucifer from Pony Island, but not quite as hellish.
Gameplay wise, you progress through various levels killing "red dudes." That's it. That's the game. You can punch, pick up objects, hit enemies with objects, throw objects at enemies, and shoot guns. If you throw an object at an enemy holding a gun, he drops the gun. Later on, you get a cool teleport ability. So you can do this sweet ballet like pick up a vase, hurl it at an enemy with a handgun, sidestep the bullet that he shot at you, rush him and take the handgun when he drops it, shoot him, whirl around and narrowly dodge 6 shotgun shells, shoot that guy, see another enemy materialize with an assault rifle, teleport into him (you actually inhabit his body), turn (in your new body), fire at three enemies coming your way and hit them all with one clip. End level. And remember, every time you stop, time stops. Enemies only move and shoot when you move. It's like staccato FPS. When you complete a level, you're treated to a replay without the pauses. You think, "Wow, that took a few minutes, but it was only 20 seconds in real-time!"
After you finish, there are a ton of challenges, an endless mode, and the clever marketing meme tying into the meta-story after the credits. They also just released a standalone DLC that is free if you already own SUPERHOT on Steam. Lucky me! Time to kill some more red dudes.
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dkirschner's SUPERHOT (PC)
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Current Status: Finished playing
GameLog started on: Thursday 16 July, 2020
GameLog closed on: Thursday 16 July, 2020 |
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