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jp's Hyperlight Drifter (PS4)
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[September 7, 2020 12:29:05 PM]
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I think I spent about two hours trying to defeat the first (a first?) boss. It's the bird-guy - on the top. And that's it.
Maybe I should be playing on "easy" rather than normal - but, overall I haven't been that impressed with the game. I'm often confused by the art (and perspective) such that I either plunge to my death or miss an exit/path elsewhere.
The world is intriguing and interesting, it's definitely an exploration and slow discovery kind of game - but it really is slow. The progression hints at a lot of things, but those first few hours were super, super slow. You need something like 12 upgrade "thingies" to get an actual upgrade. But, they're shown as being completed 4 at a time. Sigh. That was a disappointment and a waste of time (visiting all the shops because I wasn't sure if I had an upgrade - but was maybe at the wrong upgrade shop).
There's underground dungeons and things that open and unlock - and it's the sort of game whose progression is neither linear nor completely open (zone-based? I get the sense you should be able to complete each large zone independently of the rest) But, it's super easy to second-guess yourself and then waste a ton of time trying to get something in another zone you don't need yet.
Lots if sighing and a fair amount of frustration with that boss - I was getting to the point where he as at 25% health before I'd die... I kind of want to finish that and then quit, but - what's the point really? (there isn't even a trophy in it, the trophies all seemed super out of reach)
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jp's Hyperlight Drifter (PS4)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Friday 4 September, 2020
GameLog closed on: Saturday 3 October, 2020 |
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This is the only GameLog for Hyperlight Drifter. |
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