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jp's Chicken Blaster (DS)
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[September 22, 2020 11:00:46 AM]
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It's a gallery shooter - with an interface that took me a few minutes to figure out. You have hearts on the bottom - but those are lives - when you get hit with eggs on the screen you don't lose a heart, rather your health bar (on the top screen) goes down a bit. This was not intuitive at all and I only started looking around when I died "all of a sudden" during a boss fight (2nd area). The boss fight was also weird - it's health bar would suddenly reset when it got really low - and I swear I must have run that thing down 4-5 times. Sigh.
There's a few design decisions I'm mystified by:
Levels have "sections" with a target you need to reach (kill X birds, basically). Once you reach the target you have to manually hit "up" to move to the next one. If you don't you just stay there shooting stuff for as long as you want (can). Why? Why not move on automatically?
If you die at the boss stage, lose a heart and go all the way back to the beginning. Why?
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jp's Chicken Blaster (DS)
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Current Status: Stopped playing - Something better came along
GameLog started on: Monday 21 September, 2020
GameLog closed on: Tuesday 22 September, 2020 |
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This is the only GameLog for Chicken Blaster. |
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