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jp's Lego Battles (DS)
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[November 8, 2020 06:15:51 PM]
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I've played a bit more - got to the point where the OTHER campaigns unlocked (geez, there is a lot of content/stuff to do here) which was pretty nice. It's been a while since I've played an RTS and I enjoyed this despite the awkward interface (me being a lefty).
However, the difficulty level was a bit too easy for me but more importantly, the AI pathfinding got into trouble more than I'd like to admit. Units sometimes got left behind or got stuck in little pacing loops.
I'm clearly not the target audience for this title, but as a "your first RTS" I'm quite impressed - especially with all the extra replayability it has (finding the red bricks, minikits, etc.)
I didn't try out all the different campaigns - but had a go at the necromancer wizard one, which was fun for a few battles.
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[October 6, 2020 07:38:16 PM]
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It's an RTS on the DS! And it's Lego! It's been quite easy so far - but I've only played two levels to be honest. I'm not sure the interface will be able to handle what I expect is the forthcoming craziness of tons of units and stuff happening at the same time. We'll see.
One of the neat things is that, AFAIK, this is a Travellers Tales game - so, the same company that made all the other Lego themed games (Lego harry potter, star wars, etc.). While this game doesn't have another IP slapped on it, they've kept some design elements! So, I was surprised to see that there are red bricks (dunno if you find or just buy them), there are also minikits, and so on. You can unlock new characters (not sure for what, though you do have a hero unit that has special powers - perhaps this will come into play later?)
Anyways, it's been fun to see some of that design language (not sure if it's a design language) move across titles and genres...
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jp's Lego Battles (DS)
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Current Status: Stopped playing - Something better came along
GameLog started on: Monday 5 October, 2020
GameLog closed on: Sunday 8 November, 2020 |
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This is the only GameLog for Lego Battles. |
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