|
GameKyuubi's Soul Calibur III (PS2)
|
[January 18, 2007 07:30:35 PM]
|
So I played Anthony for a few hours recently. He certainly picked up his game since we last played. He started with Mitsurugi, and I with Siegfried of course. We were pretty even, though I think I won more of the matches. When fighting Mitsurugi, the match either goes one way or the other. Once he puts you on the ground, it's difficult to get your mojo back. If you try to roll away, you get a sweep, if you try to rise ducking, you get uppercutted, if you try to rise standing, you run the risk of getting grabbed. Mitsurugi is one tough customer, so in this case, the best defense is a good offense. Make sure Mitsurugi's out of range for most of the match, which can be hard considering Mitsurugi has almost as much range as Siegfried, but if you manage to keep the right distance, you can poke him without running the risk of getting knocked down. If you fall, you have about a 1/3 chance of recovering the match. So after some Mitsu smackdown, Kilik decided to come out of the closet. Some of Kilik's weird spin moves were hitting, but I was able to read and block most of it. When that wasn't enough, out came Maxi again. This time, I didn't fare so well. I kept letting him get close, which I learned was a baaaaad idea. There just isn't any way to properly read and punish his stupid high/low strings that doesn't involve mind-reading. Thus, the solution here is to again, keep out of range. This is a little easier with Maxi than with Mitsurugi. Mitsurugi is slower than Maxi, but has more range, so it requires some intuition in order to see the fine area where you can move without worrying about being hit. Maxi is faster, but has less range, so it's easier to know when you are/aren't in the sweet spot. However, this knowledge didn't save me from many an embarrassing Maxi-mixup-landings. I guess I just need to fight Maxi more. :/
add a comment
|
[January 18, 2007 06:35:16 PM]
|
What can I say? I totally, utterly, stomped everyone I played today. Anthony seemed to be kinda out of it. He obviously hadn't played for awhile, so I guess this is forgivable. In other news, upon revisiting this game, I realize it still has the same problems I left it with. Sometimes the hit-detection is off, as Siegfried's sword will CLEARLY go through the opponent, yet nothing will happen. Like most fighters, single-player mode is only so interesting, but again, like most fighters, single-player mode is one of the least important game modes. 2P mode doesn't disappoint, even a year after the game's release. Chronicle of the Sword is still pretty lame, as even though it is a rumored strategy game, all it boils down to is zerging the pathetically stupid AI's base until one of your units are left, then let your units recover, rinse, and repeat. So again, we are left with just the 2P mode. Which is by no means bad. In fact, it's really the only reason you'd still be playing any game a whole year after its release. I guess it's not too shabby, huh?
add a comment
|
|
|
|
GameKyuubi's Soul Calibur III (PS2)
|
Current Status: Played occasionally
GameLog started on: Tuesday 25 October, 2005
|
|