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Skwalin's The Legend of Zelda (NES)
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[January 18, 2007 11:15:55 PM]
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Wow. Now that was a frustrating hour. I spent almost the entire time trying to get through Dungeon 3. There were these enemies that would only take damage from either side or from behind, I must have spent near 20 minutes trying to kill them all. I realized what was making it so difficult was that I didn't have the sword power-up and you almost were required to have full life so that you could 'throw' your swords. After leaving the dungeon, finding the sword power-up, and reaching a Great Fairy that refills your life, I was able to breeze through the remainder of Dungeon 3.
In Dungeon 4, I was doing fine until one of the enemies that look like a pile of intestines ate my great shield. After which, I got royally screwed up by multiple enemies at once. I made it to the boss, but with only two hearts left, died in a matter of seconds. I decided I had played for long enough to be able to rant about it.
I think it is really poor design of a game that you have to either know exactly what to do all of the time. Otherwise, you'll wander around aimlessly, dying multiple times. I find it odd that I say this about Zelda, because this is a game that I have enjoyed for a long time. Maybe this game is so popular because it gives you great satisfaction to know what bush to burn, what stone to move, where the sword power-up is. But for me, having not played it in a good number of years, I faintly remember the secrets to beating the game. While I was still having a fun time playing the game, I felt I died to often to wish to continue. I may pick up the controller later in the week, but only if I desire a real challenge.
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[January 18, 2007 05:15:05 PM]
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Alright, so I've been playing this game for a very long time, but this is probably the first time I picked it up in about five years. I remember that my brother had a strategy guide for the game, I almost think this game would be impossible without one. Today, when I started the game, I decided to go straight for Dungeon 1. I completed that with no problems at all. I then decided to go straight to Dungeon 2... But I couldn't find it. I knew that it was somewhere in the lower right portion of the over world, but I couldn't find it. After I had died about four times looking for the stupid entrance, I decided admit defeat and look online for a walkthrough.
The walkthrough showed me where all the easy to get secret items were and the direct location of Dungeon 2. Once I got to the second dungeon, it only took five or ten minutes to get through the entirety of the level. By this time, It had been an hour since I started playing, and decided to tackle the rest during my next session.
I find it interesting that this is a game that almost requires you to either get help from someone who has already played it or use a walkthrough. Nobody in their right mind would randomly think "I'm going to go one screen down and one screen to the left from the first dungeon, then burn down the fourth bush with the blue candle to see if it reveals a secret entrance." While the actual dungeons are fairly straightforward, the overworld is near impossible to navigate on your own and the secerets should never actually be found unless someone told you exactly where it is. What is amazing is that this game did very well and some still consider it the best game of all time, even though it is so amazingly difficult to navigate. I would say that this is somewhat of a lost genre because very few games really allow you to move anywhere you wish and give no hints as to where to go next.
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Skwalin's The Legend of Zelda (NES)
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Current Status: Playing
GameLog started on: Thursday 18 January, 2007
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