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Dragutin's Kirby's Adventure (NES)
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[January 18, 2007 10:24:19 PM]
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Second session: game is getting sort of boring. While it is a fun game to play for 15-20 minutes, it loses its captivity after a while. Perhaps it is because there is no real reward system. Once every couple levels you unlock an extra room, such as a bonus level where you have to play a little grabber game- like they have at the front of Denny's. You have to control the grabber arm to pick up plush kirby's for 1ups. Other unlock rooms give you special monsters so you can absorb their powers and rooms where you kill a boss and are able to absorb his power and get a tomato to restore all your health. Health is a more complex issue than in mario too- Since Kirby has 6 bars of health, sometimes you have to sacrifice some health in order to drop a weapon so you can pick up a different one to overcome a certain puzzle, letting you pick up a 1up or larger health potion later. Weapon choice is important for some bosses or puzzles but not essential. The level design is good for this game as well, enabling you to choose whether to fly over some enemies or hop from cloud to cloud wiping out enemies. Overall, there is a larger variety of things one can do compared to a platformer like mario which enhances gameplay. I think this is a good game but fails to keep me interested for long periods of time. It is fun to play in small amounts, but long sessions get boring.
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[January 18, 2007 05:28:17 PM]
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So the game starts out with a little splash screen of how to draw kirby. I thought this was pretty interesting. The screen after the save game slot is reminiscent of the mario 64's door selection (obviously this game came first but this is the first time I've played this game). Once you enter the door, you're faced with a mario-esque platformer.
The first enemy I saw i tried to jump on like mario....there went one of my health bars. Kirby cannot make actual contact with enemies. I think that this is actually a better system than mario- sometimes when jumping around you jump a pixel too far to either side and die. In Kirby's adventure, however, you have to destroy enemies from afar. Kirby's basic attack is to suck up enemies and shoot them out at other enemies, eliminating two birds with one stone. Kirby can also fly. Ingenious! Simply pressing up will give Kirby a big breath of air, filling himself up like a balloon, enabling him to float above everything.
After trying to save my game by pressing start, a tip came up instead of a save menu; Kirby can absorb the attacks of enemies if you press down after you suck them up. I started trying to absorb some enemies' skills then. Often they wouldn't have any special powers but occasionally I would get a sword to swipe around me, a whip to eliminate enemies in a circle around me, or 'fire', enabling me either to spit fire or turn my foot into a fiery mass and shoot fire out in a line a short distance. The fire has the most range out of any attack but is generally useless as I don't usually have problems killing things directly in front of me. The whip is the most useful as it has the longest aoe (area of effect) attack. The sword is sort of a combination of the above, as it can swipe in a small circle if you jump, but can only shoot forward if you stay stationary.
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Dragutin's Kirby's Adventure (NES)
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Current Status: Playing
GameLog started on: Monday 15 January, 2007
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