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jp's Steamworld Dig: A Fistful of Dirt (VITA)
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[January 20, 2021 11:08:00 PM]
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Finished! Clocked in at a "breezy"(?) 8 hrs. I was JUST starting to get a bit tired when, oh, time for a final boss fight. I thought this was unusual because there was nothing else like it in the game but, fortunately it wasn't TOO hard (a few attempts and I was able to clear it). It all tied into the story somehow, but wasn't really all that memorable. The game is really just about the grind/loop of mining/selling/upgrading with not much else in terms of variety. Sure, there were secret areas, and the upgrade to see loot on the minimap was a great idea - it encouraged me to go back and farm some more loot. I didn't have enough to buy all the upgrades, but oh well. Not really complaining here.
I did reboot to see if there was a newgame plus or something like that and apparently not, so - on the shelf it goes!
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[January 19, 2021 07:00:09 PM]
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There's a couple of things I've found interesting in my experience so far (I've made it to the 3rd "world/area/depth").
The game is persistent in the sense that those tunnels you dig - stay dug. If you dig more - those will stay as well. This is pretty cool and it means that I'm effectively designing my own levels - passages, tunnels, etc. It works really well - though I'm curious if the locations and layouts of things (e.g. the special "tunnel entrances" where you pick up powerups are fixed or not. In other words, I wonder if the levels are designed or generated. I guess it could be either?
The basic loop of the game is delve deep, get things to sell, sell those things for money, spend money on upgrades to make it easier to delve deeper. Most, but not all, of the upgrades are permanent - but there are some that are consumable. My favorite is the teleporter - and I always try to have one in case I paint myself into a corner of sorts - so I can teleport out to safety to sell my warez.
However, I'm curious as to whether it's possible - via poor play/management to screw yourself over? I'm pretty conservative when it comes to spending money on consumables and such but I didn't know when I started if the minerals would "replenish" or if the levels were super large such that, if you really wanted to, you could farm/grind resources for a long time. As far as I can tell, resources are actually pretty limited - so in theory you could spend them poorly and then be stuck in a position where making progress is really onerous and frustrating.
While I die every now and then, the game isn't that hard - but I have realized that I need to be careful with my digging so as to make sure I have a path back out. Again, could I screw myself over? I think you can - which makes for a really interesting edge case that I wonder if the game "captures" or if you just need to restart? This could be really bad... but then again, you might only need to restart in the beginning?
Hmmm, it's a tricky thing. I didn't know going in what kind of game this was - is it a roguelike where you just keep on going until you lose and then restart with more knowledge? Or is this a RPG-style progression game where you're always getting better (upgrades, skills, health, etc.) and you just need to make your way to the end? Now that I've played a few hours I know it's not a rogue-like but I really didn't know in the beginning...
Either way, I've been enjoying the core experience even as its starting to get a bit grindy (I'm essentially doing the same activity all the time even if the scenery changes).
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jp's Steamworld Dig: A Fistful of Dirt (VITA)
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Current Status: Finished playing
GameLog started on: Saturday 16 January, 2021
GameLog closed on: Wednesday 20 January, 2021 |
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This is the only GameLog for Steamworld Dig: A Fistful of Dirt. |
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