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jp's XG Blast! (DS)
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[March 1, 2021 07:19:24 PM]
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I've made my way to the end of level 2 - or stage 2? - anyways, lots of actual levels/screens - but the next boss fight. The gameplay has stayed relatively the same - there are some different enemies, but it hasn't varied much in any interesting ways. The levels themselves are also not that exciting - mostly it's a big empty shape, sometimes with corners to hide in - and enemies spawn all over the place.
There are different weapon types and a special attack but, branching levels notwithstanding, the main campaign hasn't been that varied or exciting. I seem mostly impressed (or excited) by the fact that there is a decent twin-stick shooter on the DS!
Keyword is decent, not great. So, I had fun for a while, but got tired rather quickly.
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[February 16, 2021 05:46:13 PM]
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So far this game seems like a little unexpected gem. It's essentially a twin-stick shooter on the DS. With nice "neon-future" art and...a story? And...well, there's more stuff but I haven't played enough yet to tell. I've only played 3 levels or so - so there's a campaign progression that includes branching paths (top or bottom bath?). I'm not sure yet why I'd try one or the other and I also don't quite understand yet what the powerup system is like, how it works, and so on.
I'm definitely excited to keep on playing this.
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jp's XG Blast! (DS)
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Current Status: Stopped playing - Got Bored
GameLog started on: Sunday 14 February, 2021
GameLog closed on: Tuesday 2 March, 2021 |
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This is the only GameLog for XG Blast!. |
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