|
dkirschner's Kentucky Route Zero (Switch)
|
[June 7, 2021 09:44:38 AM]
|
KRZ has a neat concept and has been repeatedly hailed by PC Gamer as something special since like 2014, so I finally sat down to play it. I made it halfway through Act 2 and am bored. It's very much an art/narrative game. You are a guy driving a delivery truck and your next destination requires you to find "the zero." It opens at an old gas station, where you talk to the owner, talk to your dog, find a fuse or something, see some ghosts playing cards (?), read some emails, and then finally get to drive.
Driving was the most intriguing part, as the winding map of roads has strange landmarks to stop and explore. Directions given are always a little vague ("get to the meat plant and make a u-turn, and you'll see"). The visuals are cool and the audio made me feel lonely, just like I was driving late at night through quiet, rural roads.
Otherwise, I really don't have much to say. It's magical realism, which is weird and intriguing, but it's very slow, with tons of dialogue. I mean, the character even gets a broken leg and has to walk around with it...sooo...slowly. Between acts are interludes. The one between act 1 and 2 is just an art gallery where you look at some pieces and listen to the artist going on and on. I mean, I know all this stuff ties together, and I want to like it, but I can't bring myself to care.
add a comment
|
|
|
|
dkirschner's Kentucky Route Zero (Switch)
|
Current Status: Stopped playing - Got Bored
GameLog started on: Monday 31 May, 2021
GameLog closed on: Monday 7 June, 2021 |
|
other GameLogs for this Game |
This is the only GameLog for Kentucky Route Zero. |
|